199,294 Commits over 4,140 Days - 2.01cph!
Fixed a bug with DToolTip that prevented Panel.SetTooltipPanel from working properly
Removed FollowCamera
Renamed RTSCamera to GameCamera
ScenarioDefinition holds GameCameraProfile
Fixed missing StatMeasurementEx.Evaluate profiler sample, improved samples for this method
Fixed bad profiler sampling in BehaviourChain.CreateInteractionBehaviour, UnitAttachments
updates to vm admire source
EntityTransform stuff re enabled for now
tree smoke no longer loops
Reindeer antlers headband lowpoly and textures
Disabled Steam/Facepunch Integration in edtor
Fixed two null pre-requisites and added proper NRE test to HasTalent(...).
Misc refactoring, steam client disposal tests
Don't require steam to init
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improved target filtering so that it will be guaranteed to filter every entity type. This fixes an issue in which people were just leaving sticks lying around in the camp.
machine command generator now writes to the item blackboard key
Fixed Goal Momentum being 0 on some goals resulting in people doing something else for a tick
Got NPC looting working for Mountain Ogre.
fixed AI designer nodes not remembering resizing / dragging
More shader corrections for 2017.2 (DXT5nm)
Added a couple more pickupable items
Temporarily disabled decal instancing
Cleaned out junk folder, deleted a lot of unused stuff
Added a second argument to search.GetResults (optional)
Improved the "edit spawnlist" stuff a bit, including adding a quick filter to the icon browser
DIconBrowser now also includes game icons (materials/games/16/)
Added search bars for NPCs, Weapons, Entities and Vehicles that search content only in that tab
Improved Spawnmenu search to search classname AND the display name, instead of one or the other
Non spawnable weapons will no longer appear in the Spawnmenu Search results
Fixed CS:GO maps having broken inputs/outputs
Cleaned out materials from items folder
fixed a bunch of bad targets in some abilities and goal plans
added a missing sleeping condition on diplomacy module
Monument text UI (removed old code from UIHud update), event on MonumentInfo. Fixed sound not playing immediately
Fixed NRE in UnitHasCollectionRole
deleted some unused scripts, changed some item costs
Add a timeout to how often the same type of Monument Info display, that it can't be repeatedly triggered.
Added quick stunned vfx prefab
GameManager compile fixes (resharper moved UnityEditor directive to top of file outside of UNITY_EDITOR ifdefs gg)
Added map icons for new TF2 Jungle Update maps
Another UnityEditor fix in Session
Fixed a bad selector target in CombatAbilitySelector