195,810 Commits over 4,110 Days - 1.99cph!

11 Years Ago
Reverted merge from animal branch (please clean up the code as we discussed before merging to main zon)
zon
11 Years Ago
DangerInfo classes are now more generic.
11 Years Ago
Took a look at the SMG mockup images and i love it. Looks perfect except for one bit I'd like to suggest adding: a magazine release button/trigger. I'm commiting an image of what I'm refering to.
11 Years Ago
Adding raw and cooked rabbit models, textures, and prefabs
zon
11 Years Ago
Merged animals branch.
zon
11 Years Ago
Optimized deep water checks.
zon
11 Years Ago
Removed unused animal controllers.
zon
11 Years Ago
Copied prefab resources from animal-survival.
11 Years Ago
Updated ignores
zon
11 Years Ago
Copied Behave-Rust from animal-survival.
zon
11 Years Ago
Copied item resources from animal-survival.
zon
11 Years Ago
Copied scripts from animal-survival.
zon
11 Years Ago
Merged changes from main.
11 Years Ago
Fixed building gibs Improved network update queue with different channels
11 Years Ago
added another running attack for the bear; added a random variable so the standing attacks will choose from 3 different attack animations
11 Years Ago
added more pipe remnant art sourcefiles
11 Years Ago
Added 1st pass Ape run intro/outros for E/S/W
11 Years Ago
Updated Ape run north
11 Years Ago
Modifications to the shot table, can now display anim time in viewer
11 Years Ago
Bollocks
11 Years Ago
added pipe remnant art sourcefiles.
11 Years Ago
zon
11 Years Ago
Calories and hydration may now be configured with a lost per day value.
11 Years Ago
9mm crafted SMG whitebox
11 Years Ago
Cleaner way to turn maincamera off during loading
11 Years Ago
9mm crafted SMG whitebox
11 Years Ago
brightend up rock lightmaps
11 Years Ago
Added backhand to controller, Switched off AI dropshot
11 Years Ago
Added Ape backhand anim & meta data
11 Years Ago
added orbiting rocks to skybox, added new skybox (temp texture) and sun to skybox. Removed old stuff in unity doc including old building and props
11 Years Ago
On listenserver we now create seperate client and server prefabs, instead of using one and trying to simulate networking like a dummy Fixed a bunch of issues with this branch that didn't show up because of the lack of network gap
11 Years Ago
Built new ape prefab, assigned shot table and started to build new animation controller
11 Years Ago
added temp skybox and fogging
11 Years Ago
Post-build deployment, GUID: 7fe2330b-8e27-47a9-87ab-c2a4d8c7d77a
11 Years Ago
Fixed possible error when a message is logged to the console before it has awoken.
11 Years Ago
Trunk merge
11 Years Ago
re-exported rocks
11 Years Ago
Post-build deployment, GUID: 7fa6a420-badb-421a-93c0-34f92c836e14
11 Years Ago
Updated rock generator and added some initial rock prefabs
11 Years Ago
[mazing] removed test exception
11 Years Ago
Fixed event handlers being triggered while in editor mode.
11 Years Ago
Cleaning up
11 Years Ago
baseanimal is now a basecombatentity basecombatentity tries to work with skinnedmeshcollision (and fails to)
11 Years Ago
Merge from refactor
11 Years Ago
Added protection system and multiple damagetypes per hitinfo
zon
11 Years Ago
Animals now avoid water using TerrainMeta.Math.
zon
11 Years Ago
Locomotion now handles destroyed move targets gracefully.
11 Years Ago
Fixed outdated RustNative
11 Years Ago
Terrain shaders now affected by specularity stored in atlas; specular is still disabled/black in terrain mats, however
zon
11 Years Ago
* Animals now trot and gallop instead of run. * Animal attack range is now calculated as the space between the two colliders. * Animals now deal extra damage to each other. * Wolves now gallop closer to their real life speed.