202,085 Commits over 4,171 Days - 2.02cph!

8 Years Ago
Added building placement guide UI
8 Years Ago
Disabled tab key roles foldout shit on UnitInfoWidget
8 Years Ago
remove TryGetEntityComponent
8 Years Ago
Group supplies hookups, UI
8 Years Ago
meta
8 Years Ago
PlayerTribe supplies event fix
8 Years Ago
Supplies values fixes
8 Years Ago
Reduced GC to basically zero for reading and writing the raknet stream
8 Years Ago
Shield stuff New NPCs
8 Years Ago
NPC event trigger & sound setup WIP
8 Years Ago
Scene file
8 Years Ago
Properly shutdown thirdperson on level shutdown
8 Years Ago
Giant crabs. Arrows don't ignore armor. Manifest.
8 Years Ago
Werewolf animation event triggers
8 Years Ago
Better "Error loading gamemode:" errors that actually describe what's wrong.
8 Years Ago
Animation events for remaining NPCs
8 Years Ago
Various NPC work
8 Years Ago
More NPC stuff Organized files.
8 Years Ago
Cleanup
8 Years Ago
Supplies widget NRE fix
8 Years Ago
Threat At Target's Location moved to Penalty on Graze interaction (should stop herbivores from dying of hunger)
8 Years Ago
Finished lighting the upper prison Prefab LOD stuff
8 Years Ago
Lighting bugs.
8 Years Ago
Various scene stuff.
8 Years Ago
Scene organization
8 Years Ago
Naming
8 Years Ago
Cleaned 2 gigs of obsolete shit
8 Years Ago
Take One Effect interaction actually takes one (and not all). Sleep takes longer to regenerate energy. Sleep AI tweaks. People should now prefer a building they own over an available one.
8 Years Ago
Various
8 Years Ago
Bootstrap work
8 Years Ago
Remove folder
8 Years Ago
Bootstrap
8 Years Ago
Fixed TargetTerritoryConsideration failing if attempting to get the score of a unit and the unit wasn't in the Territory's unit list (now falls back to the position territory check like other entity types) Moved TargetTerritoryConsideration from a consideration to a bonus in some cooking goals to try and make spit usage more common
8 Years Ago
Refactored the singleton classes that I added ages ago to better match the WiseGuys coding style, using virtual methods for subclasses to override and call the base, instead of having the base classes call a separate subclass method.
8 Years Ago
Bootstrap object naming
8 Years Ago
WiseGuysTools scene selection thingee
8 Years Ago
Update build settings
8 Years Ago
#DEFINE fix
8 Years Ago
merge from main
8 Years Ago
Let's spawn a couple of big rocks near the starting area so it doesn't take forever to build the crafting table
8 Years Ago
Added simple collider to wind generator so it can be removed by admins using ent kill
8 Years Ago
Testing something to fix "crash on exit"
8 Years Ago
Don't do anything when calling del without arguments
8 Years Ago
meat rack change ap name
8 Years Ago
turned off hide on deposit
8 Years Ago
Visual polish - bug fixing
8 Years Ago
update Entity.Position in Initialize. added some Influence data. fixed crafting NRE when crafting for self using machine.
8 Years Ago
Possessions now tries to remove find desires for possessions that are no longer required. HasItem now has an overload that doesn't require outing an Item.
8 Years Ago
correct number of branches for basic hut
8 Years Ago
Bare bones