141,160 Commits over 4,383 Days - 1.34cph!

7 Years Ago
[D11] [UI] Further WIP Map control changes. (Focus and Zoom input still WIP).
7 Years Ago
[D11] Junkyard objects removed/scene to prefab
7 Years Ago
[D11][UI] Visual tweaks to the option menu and implemented all option to as nested prefabs
7 Years Ago
[D11] Added Vertex shading LODs/optimised 19 prefabs in launch site scene
7 Years Ago
Fixed renderer resetting and skin issue
7 Years Ago
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7 Years Ago
Scene2Prefab
7 Years Ago
Properly killing LODGroup
7 Years Ago
Workshop skin fixes
7 Years Ago
Cherry picking 40786
7 Years Ago
+ fixed the campfire
7 Years Ago
Updated terrain revamp scene to use PlaceCliffs
7 Years Ago
Early exit if a "good enough" solution has been found (at least X meters long + Y cliffs deep) Safety exit if recursion goes too deep Rescaled RetryMultiplier again
7 Years Ago
Sewer Drainwalls - baked LODs rework
7 Years Ago
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7 Years Ago
Added rough initial decor sockets to all v3 cliff prefabs
7 Years Ago
Remove unused
7 Years Ago
Settings update
7 Years Ago
Supermarket / better distance LOD
7 Years Ago
[D11] fix some more guids that got trashed in a merge
7 Years Ago
Fix for AOT issue in LightLoop
7 Years Ago
ProjectSettings fix
7 Years Ago
[D11] Changes isDelayable to hashset
7 Years Ago
Fixed compiler error
7 Years Ago
Rename DecalRecycle to Decal Strip HDRP DecalProjector from effect decals
7 Years Ago
Merge from main
7 Years Ago
added inventory.quickcraftdelay as convar
7 Years Ago
cherrypicking 40726
7 Years Ago
Sphere tank - complete LOD rework of the monument
7 Years Ago
Updated NP toolkit plugin
7 Years Ago
Better distance lighthouse LODs
7 Years Ago
Cherry picking 40766
7 Years Ago
Socket gizmos
7 Years Ago
Bradley loot crate spawn probability tweaks
7 Years Ago
[D11] [UI] Removed debug lines from map virtual cursor code.
7 Years Ago
AssetGallery script
7 Years Ago
Expose HDRP.DecalSystem
7 Years Ago
HQM Horse shoe price increase
7 Years Ago
Outpost vender now sells horse roadsign armor
7 Years Ago
7 Years Ago
More
7 Years Ago
Interior volume matrix.
7 Years Ago
Instruments that can't play multiple notes can't play a new note until the current note is released
7 Years Ago
Move held prop handling to LateUpdate
7 Years Ago
Adjust chassis colliders to match Thai's new models
7 Years Ago
Fixed animations playing forever on single note instruments (cowbell looping fix)
7 Years Ago
Scene & local volume
7 Years Ago
Merge from main
7 Years Ago
Working on modular vehicle inventory (module sockets)
7 Years Ago
merge from map_improvments