137,079 Commits over 4,444 Days - 1.29cph!

9 Months Ago
Advanced BP fragment typo fix
9 Months Ago
meta_shift/loot -> main
9 Months Ago
Updated hackable crate loot table, more variance Reduced slots, dynamic loot container Added title
9 Months Ago
Sails and anchors can not be raised or lowered during boat building.
9 Months Ago
created 3p chainsaw idle breathing anim and applied to its override controller
9 Months Ago
4k sail textures
9 Months Ago
Added debug.printanimators to print the status of all the animators in the scene
9 Months Ago
merge from naval_update
9 Months Ago
Use timers for anchor/sail
9 Months Ago
Manifest
9 Months Ago
Merge from parent
9 Months Ago
broom flag for sail
9 Months Ago
Merge from main
9 Months Ago
/meta_shift/loot -> main
9 Months Ago
Updated water treatment plant, radtown satdish and sphere tank puzzles
9 Months Ago
meta_shift -> main
9 Months Ago
radtown puzzle wire update s2p
9 Months Ago
updated dome puzzle wires
9 Months Ago
ferry terminal s2p
9 Months Ago
merge from store_atlases
9 Months Ago
Fixed arctic and floor wallpaper pack brandings alpha
9 Months Ago
ferry terminal puzzle wire update
9 Months Ago
merge from main
9 Months Ago
fixed arctic research base bp fragment spawner
9 Months Ago
Allow head look (lets the scientists actually target things) whilst they are on the boat
9 Months Ago
Actually fill the RHIB with scientists when you attach
10 Months Ago
Use Path.Join and log the path after cfg creation
10 Months Ago
Use StringBuilder to build the cfg
10 Months Ago
Improved logging for when a command isn't a variable, when a command is read-only, when command defaults are out of sync, when no default value was found
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
Update HttpImage component to cache downloaded images by url in the temp folder
10 Months Ago
Merge from naval_update
10 Months Ago
Redo #if DS_CONSOLE_ENABLED regions to fix compile error from server console
10 Months Ago
Allow finish building when area is empty
10 Months Ago
merge from optimize_windows_console -> main
10 Months Ago
Update scene control buttons to RustButtons with updated styling
10 Months Ago
merge from modding_custom_icons -> main
10 Months Ago
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10 Months Ago
Casino mesh progress Prefab update
10 Months Ago
Manually add protobuf & codegen
10 Months Ago
Integrate crosshair code functionality into the settings menu UI. Buttons to import/export/reset crosshair with new custom popup dialogs: https://files.facepunch.com/cipeaX/2025/September/18_21-51-YellowSwallow.mp4
10 Months Ago
Cherrypick CS113020, CS113021, CS113022, CS113025 (hackweek_modding_improvements/item_icon) - allows modded servers to use server images as item icons rather than having to make a workshop item for each one
10 Months Ago
merge from modding_dropped_item_names -> main
10 Months Ago
Dropped items will use the Item.name that the server networks instead of always using the ItemDefinition's name
10 Months Ago
Backup
10 Months Ago
merge from modding_ddraw_perms -> main
10 Months Ago
Also allow server to run `ddraw.clear` command as well
10 Months Ago
Cherrypick CS 113082 (allow server to run ddraw commands without local admin)
10 Months Ago
merge from modding_entity_scale -> main
10 Months Ago
Allow modders to network entity scale (without cursed parenting to spheres) - first enable `networkEntityScale` bool (used to gate networking scale to modded servers so we don't cause issues with any vanilla entities that change their scale) - now if the entity scale isn't (1,1,1) it will send to client - worked in editor last time I tried it - only sends in network data, not persisted to disk