branchrust_reboot/maincancel

36,359 Commits over 4,383 Days - 0.35cph!

3 Months Ago
Fixed some properties in the shader GUI script that were causing errors with the StadardWithTwoDecals shader's materials
3 Months Ago
merge from indirect_instancing
3 Months Ago
merge from indirect_instancing (exception fix)
3 Months Ago
merge from indirect_instancing
3 Months Ago
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3 Months Ago
autoturret_improvements -> main (passed unit tests)
3 Months Ago
merge from slots_optimize
3 Months Ago
merge from naval_update
3 Months Ago
merge buoyancy batching progress to main, off by default. toggled by `buoyancy.use_batching`
3 Months Ago
merge from fix_nms_loot_reset -> main
3 Months Ago
Merge: from triggerparentdelayedexit_optim - Optim: new TriggerParent volume processing mode, controlled by TriggerParent.TickMode (default to 1, old mode is 0). TickMode 1-specific optims controlled by UsePlayerV2Shortcuts and AllowTriggerSleeping switches (both enabled by default) Tests: built boats, sank them while on them, spawned 100 boats with sleepers both with TickMode 0 and 1
3 Months Ago
Subtract CS 140319 (fix_foundation_clipping_rocks)
3 Months Ago
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3 Months Ago
Added a UV channel selector drop down for the detail normal map on the StandardWithDecal shader. Also renamed Decal Bump Map Scale to Decal Bump Map Intensity
3 Months Ago
merge from fix_foundation_clipping_rocks -> main
3 Months Ago
merge from clearinventory_clothingchanged_fix
3 Months Ago
merge from custom_icon_pooling_fix
3 Months Ago
travelling_vendor_spawn_prechecks -> main
3 Months Ago
sign_painting_ui_escape -> main
3 Months Ago
autoturret_improvements -> main
3 Months Ago
Fix player models continuing to play animations in demos when paused.
3 Months Ago
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3 Months Ago
Merge from naval_update
3 Months Ago
Fixed a server only serialized field
3 Months Ago
merge from slots_optimize
3 Months Ago
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4 Months Ago
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4 Months Ago
merge from save280 - Staging wipe
4 Months Ago
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4 Months Ago
Merge: from triggerparentdelayedexit_optim - Bugfix: added missing check in tickmode 1 - Bugfix: fixed TriggerParentDelayedExit cleanup logic disabling it's effects - New: paste_line command Tests: built a wonky ship with tickmode 1, jumped over it's gaps
4 Months Ago
merge from adventcalendar_effect_fix
4 Months Ago
merge from adventcalendar_effect_fix
4 Months Ago
merge from indirect_instancing
4 Months Ago
Revert 140177 - needs more investigation
4 Months Ago
boat_ai_boxing_fix -> main
4 Months Ago
notification_custom_link_support -> main
4 Months Ago
Merge from naval_update
4 Months Ago
merge from naval_update
4 Months Ago
Update workshop scene "publish submission" info paragraph
4 Months Ago
4 Months Ago
Merge: from triggerparentdelayedexit_teleport_fix - Bugfix: teleporting from a player boat should no longer cause weird parenting issues Tests: built a boat, teleported away - no weird movement afterwards
4 Months Ago
merge from workcart_canvas_fix
4 Months Ago
merge from blackjackmachine_optims
4 Months Ago
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4 Months Ago
Merge: from analytics_std_dev_fix - Bugfix: fix for invalid std_dev calculation Tests: none, trivial change
4 Months Ago
Merge: from triggerparentdelayedexit_optim - Bugfix: shooting a weapon can cause NREs on the client Tests: shot in the sky with a bunch of bursts - no NREs
4 Months Ago
merge from workcart_canvas_fix
4 Months Ago
merge from shotguntrap_optims
4 Months Ago
syncvar_autosave_trimming -> main