branchrust_reboot/maincancel

39,720 Commits over 4,566 Days - 0.36cph!

2 Months Ago
Merge from dome_fuel_cap
2 Months Ago
Merge from deepsea_terrain_everywhere
2 Months Ago
Merge from deepsea_terrain_everywhere
2 Months Ago
merge from automated_testing
2 Months Ago
merge from gib fixes
2 Months Ago
merge from world models 2026 car radio world model jungle ar world model optimisation ice ak world model optimisation chainsaw world model optimisation
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
Merge from setflag_remove
2 Months Ago
Merge: from mt_snapshot_saving - Bugfix for HittableByTrain components not saving in Jobs 4 mode Tests: spawned a tall wooden barricade with Jobs 4 enabled
2 Months Ago
Merge: from async_serveroccl_gen - Optim: 4.5k server occlusion grid now generates in 22s, down from 45s Tests: unit and perf tests, 2p on craggy to validate server occlusion, visualized 4.5k map occl grid results
2 Months Ago
Fix corrupt hazmat suit item prefab
2 Months Ago
Merge from setflag_remove
2 Months Ago
merge from demo_ui_2
2 Months Ago
merge from vehicle_pooling
2 Months Ago
merge from Sculpture_SmartAlarm
2 Months Ago
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2 Months Ago
Slightly decreased size of fireplace.deployed's deploy volume to fix bug where you couldn't place the fireplace under an existing floor
2 Months Ago
merge from kriegchainsword_rack_fix
2 Months Ago
merge from Missing_clothing_worldmodels
2 Months Ago
removed gibbable from hv arrow, poison arrow, wood arrow and spear gun spear as they weren't used + causing an error for automated testing
2 Months Ago
merge from automated_testing
2 Months Ago
Jungle ziggurat LOD3 fix
2 Months Ago
merge from medical_honey_bandage
2 Months Ago
added and setup dedicated worldmodels for fire and bone arrow reducing highlight draws
2 Months Ago
S2P water treatment, in hopes of fixing broken PreparePrefabs in builds causing a bunch of issues
2 Months Ago
merge from automated_testing
2 Months Ago
Merge from rentableshop_improvements_aug_26
2 Months Ago
Merge from crude_drain_fix
2 Months Ago
Merge from rendererlod_collapse_improvements
2 Months Ago
Merge from hlod_improvements_aug_26
2 Months Ago
Merge from PlayerMaintainedMonuments/analytics
2 Months Ago
salvaged hammer refresh work - folder cleanup - removed old anims, models, files - updated naming of 3p anims - tweaked sound event timing on 3p anims
2 Months Ago
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2 Months Ago
fixed small shark .worldmodel weird setup
2 Months Ago
merge from wtp_maintainables_rework
2 Months Ago
Merge: from mt_snapshot_savings - Bugfixes for a couple unsafe Save codepaths in Jobs 4 mode - Added debug utility in InvokeHandler to track down a thread race in Jobs 4 Tests: unit tests + gameplay on craggy
2 Months Ago
fixed muzzle flash fx slight incorrect position on the muzzle brake
2 Months Ago
merge from attchement_lod_fixes
2 Months Ago
merge from command palette
2 Months Ago
Merge from fp_steamworks_steaminput
2 Months Ago
merge back from command_palette
2 Months Ago
fixed ladder.worldmodel from having two conflicting lod groups causing console errors
2 Months Ago
fixed both corn and salvaged hammer having double lod renderers on their world model
2 Months Ago
update to propane tank .worldmodel fix for random disappearing act in the lods
2 Months Ago
Fix: - old scientists not moving at multiple locations - animal stuck in charge stack around jungle trees - ais getting stuck - move without polyref log spam - scientist crouchwalk weird angle on stairs - slower old ais
2 Months Ago
Merge from rendererlod_collapse_improvements
2 Months Ago
merge from ArrowRevamp :bow_and_arrow:
2 Months Ago
merge from 2026_worldmodels
2 Months Ago
merge from medkit_sfx
2 Months Ago
merge from locked_water_bucket_fix