reporust_rebootcancel

111,294 Commits over 3,928 Days - 1.18cph!

4 Months Ago
More code clean up
4 Months Ago
Merge from world_update_2
4 Months Ago
Functional but terrain gen weirdness remains.
4 Months Ago
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radioactive_water -> world_update_2
4 Months Ago
Radioactive water is finally supported in backpacks: - Radioactive poll requests 'bubble' up through children to parents - ItemModContainerRads now looks at parent changes as well as item parent changes - Huge amount of debugging and messing around
4 Months Ago
merge from world_update_2
4 Months Ago
merge from main
4 Months Ago
merge from seaweed_dressing
4 Months Ago
Added BuildOptions.CleanBuildCache back to our build options (removed this previously to reduce build time, test if this fixes our random build issues)
4 Months Ago
Swapped TerrainTopologySet to TerrainTopologyAdd for all affected rocks and cliffs to fix water issues Adjusted TerrainHeightSet radiuses to include fade to prevent gaps underneath
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4 Months Ago
Add footstep sounds to new wolf anims
4 Months Ago
divesite_plane_lod1 intersecting face fix
4 Months Ago
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4 Months Ago
Updated rock_formation_large_a collider
4 Months Ago
merge from main
4 Months Ago
Merge: from runtime_profiling_pooling Fixes pool telemetry flood. Tests: hacked code to force run pooling telemetry - confirmed reduced telemetry.
4 Months Ago
Bugfix: Respect profiling pool flush interval for pool telemetry This caused to send ~100kb every update Tests: hacked code to run analytics
4 Months Ago
Merge: from main Tests: none
4 Months Ago
Cliff hills / added radius to terrain filters to prevent spawning on rail
4 Months Ago
Fixed truncated entities max health text
4 Months Ago
Added shadowproxies for cliffs
4 Months Ago
merge from BlunderBuster
4 Months Ago
adjust blunderbuss fov
4 Months Ago
Friends UI dialog
4 Months Ago
Fixed the TMP fonts conflicts (fixes missing Arabic font)
4 Months Ago
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Large rock formations / Added radius to terrain filters to make sure they don't collide with tunnel entrances
4 Months Ago
merge from world_update_2
4 Months Ago
merge from instantcam_worldmodel_lods
4 Months Ago
merge from canvas_chat_fix
4 Months Ago
Tweaked cliff prefabs in an attempt to fix broken grass spawn Tweaked height mesh meta settings
4 Months Ago
- Ensure containerWear is properly added to calculate inventory radioactivity - Ensure ItemModContainerRads goes through every item in its contents - Added extra profiling to ItemModContainerRads
4 Months Ago
burstcloth - fix to initialization of collision direction when initialized with some rotation (only come up as a problem in media prod so far)
4 Months Ago
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4 Months Ago
Fixed arctic variant of cliff_jutting_d
4 Months Ago
- Added backpack contents to player inventory rad damage - Swapped backpack to use ItemModContainerRads to ensure its radioactivity levels are performantly calculated
4 Months Ago
merge from wallpaper
4 Months Ago
Restored playground scene
4 Months Ago
military_tunnel - gaps left around terrain holes
4 Months Ago
merge: from soundmodulator_leak Tests: Spawned and killed scientists in batches of 10. Previously I would get an NRE on 2nd batch, now doesn't happen after 6.
4 Months Ago
Adjusted the hardside wallpaper outside checks
4 Months Ago
Bugfix: Don't update disabled sound players I haven't seen it happen, but it is possible that someone could add a SoundPlayer to the Manager's queue, retire it, and next frame Manager would try to update it triggering an NRE. Tests: spawned 10 scientists and killed them - no nres, audio was good
4 Months Ago
Bugfix: recycle sounds used by SoundPlayer when owner is returned to pool Tests: Killed 60 scientistnpc_patrol in batches of 10 - NRE didn't reproduce.
4 Months Ago
world_update_2 -> radioactive_water
4 Months Ago