reporust_rebootcancel

111,293 Commits over 3,928 Days - 1.18cph!

3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
Set legacyDismount to false on chair.invisible.static now that dismount checks always use a capsule check even when an ignore entity isn't provided
3 Months Ago
More merge fixes, including updating the animator. RPS now fully functional
3 Months Ago
Reapply gesture code changes and fixed up gesture picker in the menu
3 Months Ago
Merge from main (stomped local changes on BasePlayer-Gestures and PlayerAnimation controller, will need to reapply changes)
3 Months Ago
Fixed positioning on fan mesh on worldmodel Fixed worldmodel missing outline and adjusted collider size
3 Months Ago
Merge from main
3 Months Ago
Add a capsule check on the world layer before spawning to prevent the player from spawning inside the new cliffs
3 Months Ago
reset pivot on divesite_plane, divesite_plane_COL and removed COL from visible prefab
3 Months Ago
world_update_2 -> main
3 Months Ago
radioactive_water -> world_update_2
3 Months Ago
Radioactive water: - Apply radiation from spinklers in the same way as wetness (more reliable and easily adjustable) - Improved the abilities of TriggerRadiation (LOS Support, Height Check Support and Collider Radius Support) - Balanced sprinkler damage
3 Months Ago
Merge: from soundmodulator_leak Fixing an assert flood on client by hiding a check behind soundpooling switch - this restores original wonky behavior. Tests: On Craggy, flew around the island with noclip to trigger spawning/despawning of sound entities - didn't see any assertions.
3 Months Ago
Bugfix: when sound pooling is disabled, don't validate if we own the removed modulator Originally, it didn't check but tried to return to the pool - this change restores this aspect. Tests: noclipped on craggy across the entire world to cause entitiy destruction - no asserts
3 Months Ago
Set frontier hatchet to unlock via frontier hazmat
3 Months Ago
Fixed frontier hatchet missing isRedirectOf, spawning in loot pools and being craftable
3 Months Ago
Set up redirect skin for blunderbuss, unlocks via frontier hazmat
4 Months Ago
Parent merge
4 Months Ago
Merge from main
4 Months Ago
Reloading interaction Added kinetic boulder ammo, catapults only accept kinetic ammunition
4 Months Ago
fixed food spawns at radtown dpv crafting/techtree
4 Months Ago
merge from main
4 Months Ago
world_update_2 -> main
4 Months Ago
radioactive_water -> world_update_2
4 Months Ago
Backpack contents NRE fix
4 Months Ago
adjusted hcr crafting costs, removed extra unused slot from python/hcr
4 Months Ago
world_update_2 -> main
4 Months Ago
radioactive_water -> world_update_2
4 Months Ago
world_update_2 -> radioactive_water
4 Months Ago
Dont override onItemAddedRemoved delegate
4 Months Ago
merge from main
4 Months Ago
Added secondary colliders to all cliffs to fix the issue where it was possible to place small I/O inside rocks
4 Months Ago
updated radtown name, updated radtown loot
4 Months Ago
Added river rocks Brought back small arctic rocks
4 Months Ago
Started prototyping catapult siege weapon Added basic interactions, placeholder fire animation Only fires rockets atm, still need to add new projectiles
4 Months Ago
merge from main
4 Months Ago
merge from ocean-override-curves
4 Months Ago
merge from world_update_2
4 Months Ago
Reworked the fix for seaweed spawning above ocean / it was conflicting with grass and lowering the density of coastal rocks New fix uses clutter topology to block off seaweeds instead
4 Months Ago
non-linear flow scaling, with further tuning
4 Months Ago
add separate transition curves for different ocean override parameter groups
4 Months Ago
merge from item_pooling
4 Months Ago
merge from world_update_2
4 Months Ago
Merge from underwaterlights (max depth darkness toned down)
4 Months Ago
Tuned max depth darkness down further.
4 Months Ago
caves - need another pass to finish with overhang rock in some scenes
4 Months Ago
further progress
4 Months Ago
Ensure upper bound clamp of the method version of AfterProtection is set to a large enough value so the value doesnt incorrectly clamp to the radiaition amount itself