134,259 Commits over 4,444 Days - 1.26cph!
Don't allow ordering if vending machines are blocked off
SetFlag now returns whether the flag was actually set
Don't send network update in FixedUpdate on MotorRowboats if no flags were actually set (should save a bunch of network updates a frame)
Move life story category updates (for rich presence) into a budgeted update
Move flame turret position check to happen before building privilege check since that check is so expensive
More topos. Buncha more fixes.
All default melee weapon prefabs
Jackhammer vm - added admire anim & hooked up in animator
Brain sense query optimization when exclusively looking for players
Order expiry will now update state after the expiry time
First batch of post-testing fixes
bow holdtype - fix for issue with incorrect arrow material, updated rigged file with latest arrow model
Lazer mount positioning fix
Road tunnel PHer colliders, layers, and into content bundle
Set up viewmodel attire prefabs
Road tunnel placeholder material fixes.
Set up viewmodel attachments.
Updated monument AI converter tool to also convert the links from the original brain based prefabs to the newest
Coverpoint stuff now uses the ai grid too.
More junkyard set dressing
Added Bill's material setup script.
Updated missed containers on first pass
junkyard level design progress
junkyard car stacks prefab collection
extra materials for gas station extension rusty variant
Removed side padding of scrollable area in skin picker UI (crafting and repair bench)
If skin options don't require scrolling add some padding to centre them in the view
Snap scroll view to the left when opening a skin picker or changing skin (works better now that we're sorting them by recently used)
Test porting the new AI grid and related optimizations to main (just AI grid related stuff, none of the other AI changes)
Add an indicator that there are pending orders
Remaining stuff for mergability