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129,597 Commits over 4,140 Days - 1.30cph!

6 Years Ago
Add recursive checks for fuel transfer
6 Years Ago
Add some extra checks to stop recursive fuel connections Add some extra checks to stop water re-entering network after being splashed
6 Years Ago
Fixed a few issues with vehicle health protection
6 Years Ago
Changed "No Protection" protection option to give no protection vs "AntiVehicle", which had full protection.
6 Years Ago
Added gravel road to my test map
6 Years Ago
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6 Years Ago
[D11] Bumped network protocol again as a different recent submit had already bumped it and the result was merged.
6 Years Ago
[D11] [UI] Localisation fixes. Updated Player Proto to include whether attacker was player in death info. Adjusted where translations occur in Look at tooltips. Bumped Network protocol
6 Years Ago
[D11] Updated PFX materials to use new shaders
6 Years Ago
[D11] + LOD tweaks to various door.hinged.industrial a's
6 Years Ago
[D11] + Bunker_rooms converted to new LOD System
6 Years Ago
[D11] Added silencer/muzzlebrake support to the tweaked LR300, and updated the AK47
6 Years Ago
[D11] Powerlines cables material fixed
6 Years Ago
[D11][#3488] Trees no longer affected by 'Orb of invisibility'
6 Years Ago
[D11][UI] Swap out loading sprite sheet for single image
6 Years Ago
[D11] + Office_planter_300 broken LOD3 fix
6 Years Ago
[D11] + Plantpot transitioning through LODs too quickly
6 Years Ago
Reduced road direction randomization ("wobbliness") at layout stage by 60%
6 Years Ago
Removed script, updated prefab
6 Years Ago
Cherrypicked shader
6 Years Ago
[D11] Resolved 3553 Amount in a found Water Jug is higher than in Steam
6 Years Ago
Roadside monuments terrain blend map improvements
6 Years Ago
Prefab setup
6 Years Ago
Fixed powerlines not spawning along the ring road
6 Years Ago
[D11][UI] Unload spinning wheel image when not needed. Fix issue with reloading controller images.
6 Years Ago
+ Fixed the underwater bubbles issue
6 Years Ago
Reduced road terrain offset from 0.05 to 0.01 (looks better after the previous fixes)
6 Years Ago
[D11] Campfire incorrect vert colour fix
6 Years Ago
Maintenance mode: localizing the timestamps.
6 Years Ago
Fixed some edge cases where the road could clip into the terrain
6 Years Ago
Merge from skeleton optimisations
6 Years Ago
Merge from skeleton optimisations
6 Years Ago
Merge from main
6 Years Ago
Fixed workshop preview bugs, fixed censored torso tint bug
6 Years Ago
Set road mesh to LOD0 to have sufficient steps with terrain river foam texture direction change
6 Years Ago
[D11] Rendertarget optimisations fixed and turned back on.
6 Years Ago
Removed debug logging
6 Years Ago
Tweaks
6 Years Ago
[D11] Turn off rendertarget opts for now. Theres a warning that greg pointed out.
6 Years Ago
Fixed path mesh scale fuckups (fixes road and river texture tiling)
6 Years Ago
Added "Particles/PixelLit Advanced" shader with linear and flow-based frame blending
6 Years Ago
[D11] Fix for Black Bin Rotation + Z-fighting at Bandit camp dredge
6 Years Ago
[D11] Define Fix
6 Years Ago
river_foam albedo
6 Years Ago
river mesh debug material
6 Years Ago
[D11] Dropping Road Height again.
6 Years Ago
River mesh model
6 Years Ago
[D11] Fix for Bollard rope incorrect rotation
6 Years Ago
[D11] Platform Icons displayed next to Gamertags and Uid's for players on the same platform
6 Years Ago
Maintenance mode: show the message in the main menu for informational purposes.