129,507 Commits over 4,140 Days - 1.30cph!
Setup all relevant skin prefabs and skin sets
more save/load NRE checks
Industrial structures - interiors extra LOD level
xylophone player anims and override controller
Generated prefabs for skin variations
[D11] 38 vertex shader LODs added to compound scene assets
[D11] - Launch site and Compound object removal/scene to prefab/updated game manifest
subtraction of subtraction
[D11] Added server chatbox output to show when players are enabling god mode or noclip
Disabled probe volume stuff
All facial detail skins converted
[D11][UI] Adjustments made to the ranged weapon panel and the attachment panel for the selected item
Temporarily enabling read/write on some model importers
[D11] [UI] Speed up hud visibility changes.
[D11] + Airfield object removal/scene to prefab/updated manifest
set up all make skin and variants
Fixed missing terrain in low settings
Updated benchmark.dem (shorter, simpler demo)
[D11] Translation Additions
Updated benchmark.dem (shorter, simpler demo)
[D11] Server startup complete Rustworks telemetry event.
Industrial structures - all buildings baked LOD rework
Temporarily enabling read/write on some model importers
[D11] + Harbour 1 object removal/scene to prefab/updated manifest
Fixed NRE in IOEntityEditor
[D11] Tweak Page Headers to be White instead of Green
[D11] [UI] Fixed pie menus input texts being hard to see in snow.
Torch light level, fire material emission
[D11] Latest delayed ent settings... makes qa castle playable.
Oilrig small / baked LODs
Set up all skin models to be consistent with the rest of the skeleton skins.
Fixed Fog/Dof not working in movie maker/debugcam
[D11] can't really have this error due to needing the scripts to compile in order to be able to use the Switch menu in the first place
Fixes for foliage shaders
[D11] + Harbour 2 objects removed/scene to prefab/manifest updated
Don't send full list when updating death marker, just the updated position
[D11] update climate code, had to switch off D11_OPTIMIZE_CLIMATE as the main branch version has changed substantially. This fixes one of the per-frame shader output width warnings too.
Remove map notes via their id, not index in list
Remove tooltip immediately when deleting a marker so it doesn't bounce around for a frame