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129,507 Commits over 4,140 Days - 1.30cph!

6 Years Ago
Fixed tin foil pubic hair
6 Years Ago
Air balloon collider fixes
6 Years Ago
Better pool handling
6 Years Ago
Tuna wall light collider fix
6 Years Ago
Campfire collider fix
6 Years Ago
Mesh replacement conversion
6 Years Ago
Fix for inventory loot panel item timers on inventory close. Fixed item icons not animating correctly when hover looting.
6 Years Ago
Merged from main
6 Years Ago
Added Lake_v2 for map makers
6 Years Ago
[D11] [UI] Buy option changed to be on Cross/A rather than Square/X.
6 Years Ago
[D11] [UI] Fixed food entities not showing the "pickup" option.
6 Years Ago
Subtracting 40161 & 40156 (server failing to load + client NREs)
6 Years Ago
Show team markers on death screen
6 Years Ago
Left align stat headers Fix animations not playing a second time
6 Years Ago
Fixed not being able to drag map on respawn screen
6 Years Ago
Fixed MapView IsOpen accessor making every view active
6 Years Ago
Cleaned up GetUnusedID Fixed compass markers not using correct colours
6 Years Ago
Refactor notes system Separate server and client notes lists Load notes form server in on enable if local player Limit all RPC's to local player Store team notes in the team data, don't access the player Fix player position not being updated in real-time
6 Years Ago
Garage platform detects whether vehicle is in position, shows lights to help with parking. Will need networking.
6 Years Ago
Give modular vehicle their own seat type, let the driver turn around further
6 Years Ago
Add basic garage thing to my test map
6 Years Ago
horse armor sounds
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Updated chassis colliders and what's removed on client
6 Years Ago
Removed client/server split for module collision. Both can share the server colliders. Now unified under a new shared object.
6 Years Ago
Scene backup
6 Years Ago
fixed corpses not saving/loading their inventory fixed horse armor crafting times fixed horse ragdolls not saving/loading breed properly fixed horse ragdolls not applying breed properly when going in/out of network range fixed horse ragdolls showing full armor when first coming in to network range fixed missing horse equipment information panel ( missing file ) fixed not being able to loot horse corpses after a server load
6 Years Ago
cowbell holdtype setup - held prefab now using lods, player override controller, initial player anims
6 Years Ago
[D11] Updated 4 LODs in compound scene
6 Years Ago
[D11] + Objects removed from Harbour 2/Manifest/Scene to prefab
6 Years Ago
Working on converting mesh replacement system to new system.
6 Years Ago
[D11] updated 9 LODs in compound scene
6 Years Ago
[D11][UI] First part of selected item panel change, Stats and description panels implmented
6 Years Ago
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6 Years Ago
[D11] [UI] Fixed missing loading sprite on player inspect panel.
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] [UI] Adjusted progress bar visuals.
6 Years Ago
Temporary tinfoil hair fixes
6 Years Ago
Remove AdditionalShadowData component in PrefabPreProcess
6 Years Ago
[D11] + Harbour removal of objects/manifest/scene to prefab
6 Years Ago
[D11] Player telemetry message tick rate reduced to once per second (from 1/20th).
6 Years Ago
[D11] [UI] Fixed incorrect death icon on map legend.
6 Years Ago
Harvesting heli gibs no longer marks players as hostile
6 Years Ago
[D11] [UI] Manually requests loading screen to show so we can guarantee the loading screen correctly closes and prevents the death screen from yielding infinitely waiting for it.
6 Years Ago
[D11] Relaxed the time and distance checks when teleporting players back to a previous location after experiencing latency
6 Years Ago
RustToHDLitMaterialUpgrader
6 Years Ago
Auto-fixed a bunch of materials (not perfect but gives a better foundation than creating from scratch)
6 Years Ago
Industrial Water Tower LODs rework
6 Years Ago