127,492 Commits over 4,109 Days - 1.29cph!
Fixed HotAirBalloon error in editor, caching child components work.
[D11] Updated Extend Server flow & Added non-looping toggle for multi-select buttons
flute anims and override controller
Fixed wrong sun color in sky renderer
Forklift additional LOD pass
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fixed dockwall stairs cloned LOD
Large Oilrig additional LODs
Oilrig scene changes
Replace DeferredDecal component with DecalProjector
Enable instancing on decal materials
Large Oilrig barriers additional LODs
Oilrig scene changes
Now caching children in prefab processing
Excavator terrain belts LODs
[D11] move water rendering issue to beginFrameRendering to avoid engine crash.
Moved water issue render to beginFrameRendering
Move instancing to beginFrameRendering instead of beginCameraRendering and remove the deferred BRG stuff which should no longer be required
Disable VR/XR
Updated meta files
RP latest github 63b6c1abdc
Added in latest rp git 63b6c1abdc
Updated ignores to ignore unity package documentation/samples/tests
[D11] [UI] Item Notification Pickup visual adjustments to keep it consistent with rest of HUD.
Deleting rp package documentation
m_ShadowUpdateMode != 0 causes array issues - so forcing to 0 on muzzleflash
[D11][UI] Fixed issues navigating between the create server screen and other screens as well as ensuring data is kept between vists to the screen
[D11] + Scene with each individual asset inside
Autoturret and Wind generator now in electrical category
Tires set additional LOD pass
Stairs set additional LOD pass
Wooden pallets additional LOD pass
Remnant container additional LOD pass
Autoturret loot panel fix (6 slot)
SAM site uses loot panel
Pass RPC into new PlayNoteRPC and StopNoteRPC on Key Controller
Launch_Site office interiors additional LOD pass
Fix RPCHandler not being assigned
Moved InstrumentKeyController RPC to InstrumentTool and StaticInstrument
Moved InstrumentKeyController components onto the weapon/mountables
Added UpdatePlayerModel virtual methods on HeldEntity and BaseMountable to modify IK while an entity is in use (removes an Update call on KeyController)
Update all instruments with new components
Manifest update
Removed some more xml comment blocks
If chassis is destroyed, remaining modules don't naturally show their killed FX because they're not killed directly. Tell them to all show their FX.
Fixed sleeping bag icons appearing outside of death screen
Reduced base chassis health
Remove mountables when seating is destroyed
Fixed CLIENT/SERVER compilation
- Implemented destruction FX support for chassis and modules.
- Fixed Client/Server compile issues.
- Moved serverGibs from BaseVehicle to BaseHelicopterVehicle where it should have been.
Hooked up new jerry can guitar
Revert acoustic guitar to legacy guitar
Set icons to null on instruments that have no icon
Fixed sleeping bag clusters not properly forming when there are more than 3 bags
Hooked up background assets on sleeping bag cluster
Fixed map scaling issues on sleeping bag cluster
WIP time lock states
Testing module destruction. Added support for damage FX + added placeholder-ish damage FX on engine modules. Note: OnHealthChanged is now called on client as well as server - existing usages have been updated with isServer checks.