reporust_rebootcancel

127,492 Commits over 4,109 Days - 1.29cph!

6 Years Ago
Cleanup
6 Years Ago
merge from main
6 Years Ago
Fixed HotAirBalloon error in editor, caching child components work.
6 Years Ago
[D11] Updated Extend Server flow & Added non-looping toggle for multi-select buttons
6 Years Ago
flute anims and override controller
6 Years Ago
Fixed wrong sun color in sky renderer
6 Years Ago
Forklift additional LOD pass
6 Years Ago
▌▌▍'▉ ▉▆▊▅▆▇▋ ▆█▆▉▉ █▊▌▄▅▌▆ ▄▅▍▄▄ ▋▉ ██▅█ ▅▌▋▌ ▌▇▆▆▆▋▉▊▅ ▄▅▊▋▋▅█▇▍ ▉▌█▉▅▉ (▇▋ ▍▇▄▍ ▅▋▋▉ ▋▉▋▍▊▉▉█▌)
6 Years Ago
fixed dockwall stairs cloned LOD
6 Years Ago
Large Oilrig additional LODs Oilrig scene changes
6 Years Ago
Replace DeferredDecal component with DecalProjector
6 Years Ago
Enable instancing on decal materials
6 Years Ago
Large Oilrig barriers additional LODs Oilrig scene changes
6 Years Ago
merge from main
6 Years Ago
Now caching children in prefab processing
6 Years Ago
Excavator terrain belts LODs
6 Years Ago
[D11] move water rendering issue to beginFrameRendering to avoid engine crash.
6 Years Ago
Moved water issue render to beginFrameRendering
6 Years Ago
Move instancing to beginFrameRendering instead of beginCameraRendering and remove the deferred BRG stuff which should no longer be required
6 Years Ago
Disable VR/XR Updated meta files
6 Years Ago
RP latest github 63b6c1abdc
6 Years Ago
Added in latest rp git 63b6c1abdc
6 Years Ago
Updated ignores to ignore unity package documentation/samples/tests
6 Years Ago
[D11] [UI] Item Notification Pickup visual adjustments to keep it consistent with rest of HUD.
6 Years Ago
Deleting rp package documentation
6 Years Ago
m_ShadowUpdateMode != 0 causes array issues - so forcing to 0 on muzzleflash
6 Years Ago
[D11][UI] Fixed issues navigating between the create server screen and other screens as well as ensuring data is kept between vists to the screen
6 Years Ago
[D11] + Scene with each individual asset inside
6 Years Ago
Autoturret and Wind generator now in electrical category
6 Years Ago
Tires set additional LOD pass
6 Years Ago
Stairs set additional LOD pass
6 Years Ago
Wooden pallets additional LOD pass
6 Years Ago
Phrases
6 Years Ago
Remnant container additional LOD pass
6 Years Ago
Autoturret loot panel fix (6 slot) SAM site uses loot panel
6 Years Ago
Pass RPC into new PlayNoteRPC and StopNoteRPC on Key Controller
6 Years Ago
Launch_Site office interiors additional LOD pass
6 Years Ago
Fix RPCHandler not being assigned
6 Years Ago
Moved InstrumentKeyController RPC to InstrumentTool and StaticInstrument Moved InstrumentKeyController components onto the weapon/mountables Added UpdatePlayerModel virtual methods on HeldEntity and BaseMountable to modify IK while an entity is in use (removes an Update call on KeyController) Update all instruments with new components Manifest update Removed some more xml comment blocks
6 Years Ago
If chassis is destroyed, remaining modules don't naturally show their killed FX because they're not killed directly. Tell them to all show their FX.
6 Years Ago
Fixed sleeping bag icons appearing outside of death screen
6 Years Ago
Reduced base chassis health
6 Years Ago
Remove mountables when seating is destroyed
6 Years Ago
Fixed CLIENT/SERVER compilation
6 Years Ago
- Implemented destruction FX support for chassis and modules. - Fixed Client/Server compile issues. - Moved serverGibs from BaseVehicle to BaseHelicopterVehicle where it should have been.
6 Years Ago
Hooked up new jerry can guitar
6 Years Ago
Revert acoustic guitar to legacy guitar Set icons to null on instruments that have no icon
6 Years Ago
Fixed sleeping bag clusters not properly forming when there are more than 3 bags
6 Years Ago
Hooked up background assets on sleeping bag cluster Fixed map scaling issues on sleeping bag cluster WIP time lock states
6 Years Ago
Testing module destruction. Added support for damage FX + added placeholder-ish damage FX on engine modules. Note: OnHealthChanged is now called on client as well as server - existing usages have been updated with isServer checks.