127,486 Commits over 4,109 Days - 1.29cph!
baseline horse equipment system
Launch_Site additional LOD pass
[D11] Fixes server compile errors
[D11] Fixes server compile errors.
[D11] New delayed/staggered entity create/destroyed system.
Scene backup.
Sewer profile fog tweak
Removed unnecesary indirect lighting modifier from base scene settings.
Panini projection back on.
Converted localised sewers murky fog to new style.
[D11][UI][#1878][#2272] Fixed issues with rust coins menu and implementation of platform services features required for screen related TRC’s. Implementation of previous screen details and renamed script.
[D11] [UI] Fixed physics material on planter colliders.
[D11] [UI] Fixed planter box colliders.
SSR minimum smoothness set back to not be 0
Airfield underground bunker complex WIP
fixed bunker.room.15.ab.prefab prop wall clipping
merged from UnpackagePipleline
[Rad] + fbx finder tool and asset scene hoilding
Show full timer icon whilst an item is queued, timers now progress from full to empty.
[D11] Adds flush for delayed ents
HDRP upgrade added a monobehaviour to 1600 materials. I tried reverting but it keeps adding them back - so I'm assuming it's for a reason and committing the changes.
Early out if light is null in LightLoop.cs (this could point to a bigger problem though)
[D11] [UI] Removed dashed line backings from pinned recipe and base stats panels. Adjusted Plant Look At Info.
Fixed fog using deprecated volume component
[D11] Fixes on group destroy vs ondelayed entities clashing.
[D11][FIX] Forgot to enable it.
[D11][FIX][2729] {XB1/PS4} [MP Test blocker Fix ASAP Please] Kicked from server very quickly with error Invalid Packet: Player Tick Apply optimized network stuff to client only ( I was only really considering client only when I first did it ).
Scene backup.
Fixed door prefab on wrong layer.
Code fixes for updated hdrp
Pipleline packages release/2019.3#17c4f67762
Merge blueprint button fix from crafting_improvements
Fix for blueprint button favourite hover-state icon disappearing when hovered and getting an inventory refresh
[D11] Planter box colliders adjusted.
Fix for color tint shader graph name issue
[D11] [UI] Fixed navigation bar not updating when picking up and dropping item icons on the same inventory slot.
[D11] [Audio] Comments out more voice debug code to fix 2771
[D11] [Audio] Comments out more voice debug code... looks like this somehow caused a crash in release.
Oil Refinery small additional LOD pass
[D11][OPTIMIZATION] Spawn entities. Loop budfgeting/coroutine fix/debugging/code clean
Oil Refinery large additional LOD pass
Sphere tank additional LOD pass
New UI assets
Hooked up death skull, gradient circle and death marker assets
cherrypick
39740 boat engine and heli rotor fixes