reporust_rebootcancel

127,486 Commits over 4,109 Days - 1.29cph!

6 Years Ago
baseline horse equipment system
6 Years Ago
merge from main
6 Years Ago
Scene
6 Years Ago
Launch_Site additional LOD pass
6 Years Ago
Scene backup
6 Years Ago
[D11] Fixes server compile errors
6 Years Ago
[D11] New delayed/staggered entity create/destroyed system.
6 Years Ago
Scene backup. Sewer profile fog tweak
6 Years Ago
Removed unnecesary indirect lighting modifier from base scene settings. Panini projection back on. Converted localised sewers murky fog to new style.
6 Years Ago
[D11][UI][#1878][#2272] Fixed issues with rust coins menu and implementation of platform services features required for screen related TRC’s. Implementation of previous screen details and renamed script.
6 Years Ago
[D11] [UI] Fixed physics material on planter colliders.
6 Years Ago
[D11] [UI] Fixed planter box colliders.
6 Years Ago
SSR minimum smoothness set back to not be 0
6 Years Ago
Airfield underground bunker complex WIP fixed bunker.room.15.ab.prefab prop wall clipping
6 Years Ago
merged from UnpackagePipleline
6 Years Ago
Settings
6 Years Ago
[Rad] + fbx finder tool and asset scene hoilding
6 Years Ago
Show full timer icon whilst an item is queued, timers now progress from full to empty.
6 Years Ago
HDRP upgrade added a monobehaviour to 1600 materials. I tried reverting but it keeps adding them back - so I'm assuming it's for a reason and committing the changes.
6 Years Ago
Early out if light is null in LightLoop.cs (this could point to a bigger problem though)
6 Years Ago
Setting tweaks
6 Years Ago
[D11] [UI] Removed dashed line backings from pinned recipe and base stats panels. Adjusted Plant Look At Info.
6 Years Ago
Settings update
6 Years Ago
Fixed fog using deprecated volume component
6 Years Ago
[D11] Fixes on group destroy vs ondelayed entities clashing.
6 Years Ago
[D11][FIX] Forgot to enable it.
6 Years Ago
[D11][FIX][2729] {XB1/PS4} [MP Test blocker Fix ASAP Please] Kicked from server very quickly with error Invalid Packet: Player Tick Apply optimized network stuff to client only ( I was only really considering client only when I first did it ).
6 Years Ago
Scene backup. Fixed door prefab on wrong layer.
6 Years Ago
Fix for BRG cleanup
6 Years Ago
Code fixes for updated hdrp
6 Years Ago
New packages manifest
6 Years Ago
Pipleline packages release/2019.3#17c4f67762
6 Years Ago
Merge blueprint button fix from crafting_improvements
6 Years Ago
merge from main
6 Years Ago
Fix for blueprint button favourite hover-state icon disappearing when hovered and getting an inventory refresh
6 Years Ago
[D11] Planter box colliders adjusted.
6 Years Ago
Fix for color tint shader graph name issue
6 Years Ago
Skin is now correct
6 Years Ago
[D11] [UI] Fixed navigation bar not updating when picking up and dropping item icons on the same inventory slot.
6 Years Ago
[D11] [Audio] Comments out more voice debug code to fix 2771
6 Years Ago
[D11] [Audio] Comments out more voice debug code... looks like this somehow caused a crash in release.
6 Years Ago
Oil Refinery small additional LOD pass
6 Years Ago
[D11][OPTIMIZATION] Spawn entities. Loop budfgeting/coroutine fix/debugging/code clean
6 Years Ago
Oil Refinery large additional LOD pass
6 Years Ago
Sphere tank additional LOD pass
6 Years Ago
New UI assets Hooked up death skull, gradient circle and death marker assets
6 Years Ago
Unsaved changes
6 Years Ago
cherrypick 39740 boat engine and heli rotor fixes