112,161 Commits over 3,928 Days - 1.19cph!
Merge from unlock_changes
3p blunderbus
- setup sfx and anim events
- player anim updates (removed offset)
- fixed issues stopping world model from animating
player update. exported edited jog anims and created walk east, south and west anims
Added wallpaper conditional models to wall, doorway, window, half and low wall building block prefabs (all grades and skins)
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
merge main -> radtown_redux
Separated rotation constraint data from bone data
Travelling Vendor -> Main
Vendor will destroy train cars in its path
Reduce pull over check time
fixing some flow issues in small house
adding renderer batch to rain gutters set
Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary.
Reverted some code that removed Shop Icon
Updated CrowdinUpdate tool to fix int overflow issue, also show errors like that in the logs instead of just empty output
set dressing progress backup
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reduced draw distance on mesh rubble decals
Merge from hood_and_cuffs
set dressing progress backup, fixed terrain tolerances around toxic puddles
Merge Bikes -> main + manifest rebuild
Shrunk motorbike gibs to not overlap
Enabled gib destroy sound for Motorbike, Motorbike_Sidecar, PedalBike, PedalTrike, all modular car chassis, Tugboat, and Attack Helicopter
Turn off Rigidbody interpolation for Bradley. Should prevent stuttering over network.
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Added upper bound to obstacle blocking
Code cleanup
Better error messages
Manifest, fix missing content
improved collision responses to be resolved positionally without adding velocity into the system
fixed summing of position adjustments with sibling constraints and removed their rotation contribution
Increased bike player death thresholds
set dressing progress backup
better lod distances for turret cctv and turret base
Prisoner hood removes compass UI