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138,256 Commits over 4,505 Days - 1.28cph!

4 Months Ago
4 Months Ago
Industrial Autoturret - Updated textures
4 Months Ago
Fixing skinning for lumberjack hazmat
4 Months Ago
New gesture animation polish pass
4 Months Ago
merge from waterwheel_deployable
4 Months Ago
fix label of new io info on item
4 Months Ago
Workbench level 2+3 loot panel assignment
4 Months Ago
fixed missing texture on tier 2 workbench
4 Months Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
4 Months Ago
drag consistency fix - track generated rays on each drag projection plane, in some situations it could result in generating an extra ray and alter drag values - all tests now passing
4 Months Ago
Mannequin fbx update
4 Months Ago
Merge from vital_icons
4 Months Ago
merge from main
4 Months Ago
Ton of general workbench client/server compile fixes
4 Months Ago
Merge from chainsaw_hotspot_gathering
4 Months Ago
Merge from main
4 Months Ago
Fix server log when throwing items at trees and ore nodes
4 Months Ago
Add a convar to gate the icon display behaviour.
4 Months Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
4 Months Ago
merge from main
4 Months Ago
stripped back workbench 2, added new corpse
4 Months Ago
Cleanup
4 Months Ago
Move all standard shader inputs into one cbuffer, guard other files with #ifdef (included through `Standard.cginc`)
4 Months Ago
Update prefab MetalIceVest
4 Months Ago
IceMetalChestplate and IceMetalFacemask setup
4 Months Ago
updated workbench tier3
4 Months Ago
workbench tier 1 corpse update
4 Months Ago
WIP show icons of equipped upgrades in workbench vital panel
4 Months Ago
Bugfix: protect network group networkables access since it's lazy initted now Tests: opened deepsea on craggy, ran `deepsea.printentitycount`, flew around craggy and open waters, entered and left deep sea, killed scientists from far away
4 Months Ago
added test case to retest specific known-failing drag consistency tests - adjust TestFixture to allow it to run non-public test methods so my dodgy BoatRotFailSetup test parameter struct doesn't need to be public
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Undo of 147532 - Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)
4 Months Ago
Merge: from main Will need to subtract some stuffs
4 Months Ago
Remove conflicting shader directory
4 Months Ago
Fix shader errors
4 Months Ago
Set up layer structure in new prototype shader
4 Months Ago
Split StandardLayers into types and functions
4 Months Ago
merge from parent
4 Months Ago
merge from main
4 Months Ago
Cherry-pick new standard shader prototype
4 Months Ago
Added the default light cookie for spot lights and a white cubemap for point lights that don't have a light cookie assigned
4 Months Ago
Added support for custom light cookies when shadow caching is enabled
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Merge from main
4 Months Ago
Fixing ocean topology floodfill not reaching certain sections behind road crossings
4 Months Ago
Rentable shop first pass setup, just setting up verison A for now Can open and close the shop via E for now Enabled/disables appropriate roots on the prefab to hide/show shutters, interior contents, etc (bonus side effect, we can disable all of the interior set dressing while the shop is closed) Spawns a shopkeeper and invisible VM when opened
4 Months Ago
Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)
4 Months Ago
Merge from main
4 Months Ago
Fix too large farplane distance in terrain culling, adjust lod count for better gpu perf