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136,276 Commits over 4,474 Days - 1.27cph!

5 Months Ago
Merge from shipping container optimizations
5 Months Ago
Committed missing collider mesh for deep sea signal computer
5 Months Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
5 Months Ago
TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever
5 Months Ago
merge from deepsea_fixes
5 Months Ago
meds box - meshLod instead of renderLod, updated prefab, created guide prefab
5 Months Ago
merge from main
5 Months Ago
rentable shop neon signs blockout + atlas planning (temp materials)
5 Months Ago
beach chair 3p idle anim exported
5 Months Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
5 Months Ago
Terrain cell mesh colliders with separate cellsize from rendering
5 Months Ago
merge from main
5 Months Ago
adjusted LODs
5 Months Ago
edited minicopter 3p anims
5 Months Ago
merge from wire_shader_pixel_scaling
5 Months Ago
prefab updates: - disable r/w on ore gibs - guide mesh corrected on metal box
5 Months Ago
corpse prefabs updated: - removed gib from comps corpse - comps corpse box bounds - metal corpse box bounds - removed deploy volume from stone corpse
5 Months Ago
Fix PartialMobileStaticGrid NRE on startup
5 Months Ago
Fixed store skin tile header text wrapping issue
5 Months Ago
Merge from main
5 Months Ago
Fixed browser not selecting a tab by default (regression from 144689)
5 Months Ago
merge from store_dashboard/menu_loading_changes
5 Months Ago
The main menu pages are now kept open during bootstrap and stacked one after the other. Right before the loading is released, we force rebuild their layout using a FlexScopedUpdate This fixes a bunch of layout issues for pages opened the first time: single line steam inventory, squashed settings entries until we start scrolling... Various cleanup, can now get rid of a bunch of hacks
5 Months Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
5 Months Ago
Merge from bushfix
5 Months Ago
Merge from boxes_dlc
5 Months Ago
Merge from signalcomputercollider
5 Months Ago
Merge from mobile_grid_fixes
5 Months Ago
merge from deepsea_fixes
5 Months Ago
Compile fix
5 Months Ago
merge from deepsea_fixes
5 Months Ago
Make sure you aren't teleported back OOB when coming back from the deep sea Fixes boat exploding when exiting the deep sea near the edge of the map
5 Months Ago
Force the player model to play the deploy animation when switching between entities that use planners
5 Months Ago
Restore the models I deleted from main that are still used in that branch
5 Months Ago
Added BBQ
5 Months Ago
Updated held positions for all guitars + bass
5 Months Ago
merge from main
5 Months Ago
Removed animator from sks
5 Months Ago
Fixed boomerang catch animation still referencing old player model anims, fixes r_prop animating incorrectly when caught
5 Months Ago
Terrain mesh collision cells wip
5 Months Ago
Added world.drawbounds: draw the valid bounds, terrain margin, deep sea bounds and deep sea portals
5 Months Ago
Merge from tunnet_netgroup_fix
5 Months Ago
Compile fix
5 Months Ago
merge from main
5 Months Ago
Added two console commands ClearContainer and ClearContainer_radius
5 Months Ago
Merge from main
5 Months Ago
Automatically generate help text for convars with args that don't have help text in the attribute
5 Months Ago
Fixed disable world prefabs pref not disabling for all paths
5 Months Ago
merge from deepsea_fixes
5 Months Ago
Added some logs to help solve the mystery of the missing deep sea portal