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126,957 Commits over 4,201 Days - 1.26cph!

5 Months Ago
Catapult bee impact
5 Months Ago
Setup collision & layers when finishing boat building, fixes a bunch of issues and player built boats now interact with other physics vehicles. Test changes on just hull_square for now. Added BoatBuildingBlock.
5 Months Ago
Refactoring, added store item grid
5 Months Ago
Code refactor: - Changed to using string interpolation instead of concatenation. - Use StreamWriter instead of File.appendAllText. - Moved string creation process from LateUpdate to StopLogging to reduce GC. - Call StopLogging in OnDestory().
5 Months Ago
updated small bullet container now has lods - uses MeshLod Reduced texture sizes
5 Months Ago
syncvar_fixes -> main
5 Months Ago
Added back SpatialEnvironmentVolumePass changes after merge
5 Months Ago
added new spoiled produce model, lods and textures updated prefab
5 Months Ago
Continung placing floating walkways into level
5 Months Ago
Merge from main
5 Months Ago
Continuing work on floating walkways kit. Adding floats, first pass texture exploration.
5 Months Ago
Subtractive Merge: 122426 (New environment volume lodding was causing issues on world gen, reverting for now)
5 Months Ago
Floating city greybox update
5 Months Ago
missed some files
5 Months Ago
Changed EnvironmentVolume back to a MonoBehaviour and added a separate component EnvironmentVolumeLOD to control the culling
5 Months Ago
spotlights blockout and prefabs
5 Months Ago
General store grid setup, overlay page spawn
5 Months Ago
Setter protection (catches null value set on the client)
5 Months Ago
iv stand meta files and texture tweaks
5 Months Ago
Enable convex colliders and create custom placeholder collision where needed, to eliminate rigidbody issues/warnings.
5 Months Ago
Spamming wooden barriacdes in front of trains no longer grinds them to a hault
5 Months Ago
More intelligent weaving behaviour - if in client mode then skip the process entirely.
5 Months Ago
New reset method to reset syncvars back to their default values Called on ResetState (when entering pool)
5 Months Ago
merge from industrial_blue_light (phrases)
5 Months Ago
added blue light to industrial lights sitem description and updated phrases
5 Months Ago
General store grid
5 Months Ago
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5 Months Ago
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5 Months Ago
merge from main
5 Months Ago
shotgun ammo crate and rifle ammo crates prefabs, lods and collision now using the relief mapping technique
5 Months Ago
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5 Months Ago
merge from wallpaper/floor
5 Months Ago
added updated header webm video and pack icon for floor and ceiling pack to ingame store
5 Months Ago
Fix construction guide not appearing
5 Months Ago
Merge from environment_volume_lods
5 Months Ago
Only registering spatially aware environment volumes to be processed by the SpatialEnvironmentVolumePass
5 Months Ago
General store page wip
5 Months Ago
merge from main
5 Months Ago
Converted the EnvironmentVolume class to a LODComponent rather than having a separate component for it
5 Months Ago
merge from naval
5 Months Ago
Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle
5 Months Ago
merge from wallpaper/floor
5 Months Ago
Localized store page desc, reenabled mask
5 Months Ago
merge from main
5 Months Ago
Fixed HBHF config buttons not working, broken on 121245
5 Months Ago
Merge from main
5 Months Ago
Handle foliage grid in tutorial island
5 Months Ago
Reduced amount of rad pill in jungle crates
5 Months Ago
Waterwell vendor now sells advanced harvesting and crafting teas