112,153 Commits over 3,928 Days - 1.19cph!
Added versions of ghost sheet and dracula cape without burst cloth rig
Added proxy cape models
Fixed cl_steps having its minimum changed from 32 to 16 and defaulting to 16 on the server, then sending that to the client
set dressing progress backup
static (unusable) version of the car lift
various material tweaks
Setup for all weapon rack types.
Pegs.
set dressing progress backup
manifest update (so residential door displays correctly
Fixed retro toolcupboard NRE introduced by
100365
▌▆▉▋▇ ▅▇▅ █▆▄▍▍▊▇ ▄▇▋ ▌▋▍▊▅▊▋▊▉▊▍▇ ▅▋ ▍▆▋ ▊▄▍▌▇▆ █▄ ▅▇▆▊ ▋▅▉▇ ▄ ▇▄▋▅▄▌ ▄▋▉▋ ▅▅▄▆ ▍▋▍ ▋▄█▌▉██▊▍▇▉▍ ▋▉█▍▄ ▇▍█▉▉▆
blunderbuss worldmodel - fixed issues with collider and outline not working
Set rigidbody drag for the bikes using GetModifiedDrag, so the bike class and CarPhysics don't fight each other
Apply instantforced rule to the one frame of initial client update
Add NonSerialized attribute to spawnPoints
Use an init method for ConvarControllerSpawnPointPopulation. In editor, the ScriptableObject is saving the state of any private vars we use
Added a haveGotSpawnpoints bool to ConvarControllerSpawnPointPopulation. Getting strange behaviour in editor where it thinks 'spawnPoints' is already not null at the start. Serialised?
Imported Apartment Mailbox Textures, Model
Added and Setup Apartment Mailbox Prop Prefab
Setup Apartment Mailbox Material, Colliders and LODs
Force swap seat now works on locked modular cars
vm blunderbus
- now loads correct coloured shells
- turning off casting shadows on slug shell
- viewmodel renderer scripts set up
Also created icon & setup
Sneaking in a minor pedal trike steer angle edit
Fixed cyclist hands disconnecting from handlebars at full turn
adjusted roadside electrical prefab lodding distance - resolves late poping during driving fast
converting rotation constraints to radians when processed
drop tickrate on some cloth assets
contacts are found once at the beginning of the tick and solved alongside distance constraints
environment volumes pass #1
Handcuffed players can now be force mounted to code locked cars
polished set dressing in the shed area
fixed some incorrect vertex normals on rubble props
fixed some intersecting polys on storage building large roof
Only allow bike driver to access fuel when someone is mounted
Initial work on supporting burnouts and fast turns with Ctrl. No releasable yet
Fix remaining incorrect barrel colours on small oil and S2P
S2P stables_b, fixes search light facing the wrong way
Increased visual threshold for bike wheelspin FX