reporust_rebootcancel

153,752 Commits over 4,536 Days - 1.41cph!

31 Days Ago
Implement connecting to nexus servers from the connect modal Automatically select the starter zone if there is only one choice Hide connect button until a starting zone is selected (if needed) Client-side nexus tag for easily identifying which servers are nexus clusters Fix zone list not hiding fully on the connect modal
31 Days Ago
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31 Days Ago
Fix wrong transform used for zone list causing header to be destroyed
31 Days Ago
Add in the zone list and nexus map on the server connect screen
31 Days Ago
fixed fences in monuments becoming invisible on low object quality settings. most chainlink fences needed this fixing. scene2prefab
31 Days Ago
Drain pass optims
31 Days Ago
removed duplicate ligths from military tunnels scene 2 prefab
31 Days Ago
initial code testing, level data
32 Days Ago
hackweek: search command palette for the toolbar dropdowns (tools/windows/etc)
32 Days Ago
Circuit rebuild pass optims, we have a collection of dirty circuits instead of looping all circuits to check a bool, much better at scale
32 Days Ago
syncvar_stale_inheritance_fix -> main
32 Days Ago
Evaluation pass optims, use buffers instead of pooling collections every tick
32 Days Ago
Progress on showing nexuses on the new menu, this time without the separate tab Fixed nexus player authentication that's been broken since moving the backend endpoint
32 Days Ago
Manifest
32 Days Ago
Swap around 20 classes over from RPC + Proto to SyncVars - Codegen
32 Days Ago
Speculative crash fix: Clamp instance index in terrain hole shader
32 Days Ago
[hackweek] add possession mode to demoui2
32 Days Ago
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32 Days Ago
added sfx to large medkit consumable using eat_soft so there's at least something there until we get more specific sfx
32 Days Ago
exported the kitbashed mesh and made it an actual object with its own lods now. Updated prefab with the new geometry.
32 Days Ago
updated powerline cables LOD texture to accomodate new draping cables shape/form
33 Days Ago
Fix stale syncvar inheritance roots being kept around after each weave
33 Days Ago
industrial torch attack was using the wrong sound definition template. was using defualt - cuasing the SFX to be heard from afar. Switched to the same template that the base torch uses.
33 Days Ago
desalination tank collider update. Fromt 28 box/capsule colliders and a mesh collider to just 1 mesh collider
33 Days Ago
Change ServerInfo from a struct to class, it had no business being a struct at over 156 bytes large
33 Days Ago
network_profiler_improvements_3 -> main
33 Days Ago
New network profiler UI
33 Days Ago
Rework packet capture to work via NetWrite rather than at all the packet send points
33 Days Ago
Remove old profiling data stuff
33 Days Ago
33 Days Ago
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33 Days Ago
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33 Days Ago
update from main
33 Days Ago
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34 Days Ago
Fix for OnFirstLooted so that RespawnableLootFridge reports correctly.
34 Days Ago
Additional events for fuel switch and water treatment wheel.
34 Days Ago
Don't fail server boot if world.cfg is an empty string
34 Days Ago
Lock option on sculpture radial menu now correctly references Sculpture, not signs, codegen
34 Days Ago
34 Days Ago
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34 Days Ago
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35 Days Ago
orbit_cam_hold -> main
35 Days Ago
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35 Days Ago
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35 Days Ago
merge from main
35 Days Ago
Large crashed train station progress
36 Days Ago
Merge from nexus_fixes
36 Days Ago
Updated Facepunch.Nexus, all player IDs are now ulong instead of strings
36 Days Ago
wip scrap king textures