reporust_rebootcancel

110,897 Commits over 3,897 Days - 1.19cph!

50 Days Ago
disable TOD dithering, redundant on top of global post process dither
50 Days Ago
Skin bundles
50 Days Ago
Adding new catapult skinned mesh
50 Days Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
50 Days Ago
Fix player copy tool material disk cache comparison (last issue)
50 Days Ago
- Upped crossbow built in magazine to 4 - Enabled fractional reload - Manifest
50 Days Ago
Initial item setup, just a duplicated crossbow for now
50 Days Ago
Extend lod1 to 50m (helps hide sharp lod transition from lod1 -> lod2)
50 Days Ago
Impose use distance on request raise
51 Days Ago
merge from media_projects
51 Days Ago
Codegen (was getting errors)
51 Days Ago
further progress
51 Days Ago
Bugfix: patch sheared frames when exporting json snapshot - In Editor EndOfFrame is called as part of nested GUI, which our profiler shears apart. For now we inject additional marks to maintain callstack structure - left a TODO to properly reconstruct a sheared frame - For now expanding frame scope to cover sheared period Tests: exported craggy snapshot and opened in perfetto - no more randomly trashed frames
51 Days Ago
dropped block scale a little
Rin
51 Days Ago
phrases
51 Days Ago
merge from main
51 Days Ago
Fixed SKS description using the SAR token
51 Days Ago
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51 Days Ago
Added a progress bar when reloading the catapult
51 Days Ago
Restored catapult files
51 Days Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
51 Days Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
51 Days Ago
switched out ddraw hitguide for basic prefab setup and added some lerping to target pos to offset delay from interaction tick rate
51 Days Ago
Update: Factor out profielr exporting logic to a separate script - Also cleaned up a couple log outputs, as the collection seems sensible - Cleaned a couple already-done TODOs Tests: Did an export from editor and standalone server (6k size, 0 pop), loaded in perfetto
51 Days Ago
Starting UI options
51 Days Ago
Fixed pulling and pushing siege tower
51 Days Ago
showing some visual feedback on where player will chip into the sculpture if they're holding a weapon with a compatible damage type (just ddraw for now)
51 Days Ago
merge from main - RC
51 Days Ago
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51 Days Ago
█▆▇▊▍▉▇ ▍▉▊ ██▅ ▉▇ ▊▉.▊▋.▅
51 Days Ago
Async upload
51 Days Ago
siege_weapons -> Aux2
51 Days Ago
Fixed battering ram wheels LOD not set to dynamic Increased culling range
51 Days Ago
Ensure you cant lead a horse thats towing a siege weapon
51 Days Ago
Battering ram door fixes, will need more work later
51 Days Ago
Horse will send detach packets on death if towing an entity
51 Days Ago
Missing prefabs
51 Days Ago
- Removed siege tower door - Siege tower door socket setup (so players can place own doors)
51 Days Ago
merge from horse_yoke_tests
51 Days Ago
Updated skeleton in horse ragdoll Added siege harness to horse ragdoll (hidden by default)
51 Days Ago
updated metal shield admire animation transition on metal shield animator
51 Days Ago
Shadows
51 Days Ago
Adding updated siegeharness to testridable
51 Days Ago
proper scale removed antiquated blockout mesh
51 Days Ago
Terrain & terrain overrides
51 Days Ago
Undo: removing ignore.conf accidental submit Tests: none
51 Days Ago
Update: ServerProfiler snapshot now contains full names for scopes Tests: opened the new profile in perfetto
51 Days Ago
4 shot mini crossbow viewmodel mesh
51 Days Ago
merge from main - attempting check-in fix
51 Days Ago
prefab adjustments and cleanup