reporust_rebootcancel

121,189 Commits over 4,018 Days - 1.26cph!

33 Days Ago
Implement list pooling into FastIK
33 Days Ago
merge from softcore_update
33 Days Ago
merge from softcore_update/deployable_corpse
33 Days Ago
Tweaked corpse decay durations
33 Days Ago
Smaller fridge corpse
33 Days Ago
Corspes do not spawn from decay damage
33 Days Ago
Fast IK code cleanup + namespace change
33 Days Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
33 Days Ago
Legacy furnace corpse
33 Days Ago
Merge: from parallel_validatemove - fixing one of validation checks silently passing Tests: none, trivial change
33 Days Ago
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
33 Days Ago
Merge: from parallel_validatemove Tests: none, no conflicts
33 Days Ago
Container corpse creator can use any BaseCombatEntity prefab
33 Days Ago
Fridge corpse Fixed fridge gibs not using skins
33 Days Ago
Clean: Lenght -> Length Tests: compiles in editor
33 Days Ago
squeaky boi viewmodel and world model / LODs / Material and Textures prefab setup + sounds - will need checking over
33 Days Ago
Merge: from parallel_validatemove - Removing extra logging Tests: built server locally
33 Days Ago
Clean: removing BasePlayer OnDisable/-Destroy logs for UsePlayerUpdateJobs Got confirmation that it's not Unity nuking the objects, so something else must be afoot. Tests: built server locally
33 Days Ago
Merge: from main Tests: none, no conflicts
33 Days Ago
Update: fix TickInterpolatorCache tests and update it's API - No longer tracks player count - Made API focus on Expand -> Replace(index) flow - makes it easy to work with PlayerCache Tests: ran unit tests
33 Days Ago
Added newly baked AO to long tshirt
33 Days Ago
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33 Days Ago
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33 Days Ago
merge from vclouds
33 Days Ago
merge from main
33 Days Ago
Update: PlayerCache now guarantees spatial stability - Updated it's direct tests (will update rest next) Updated interface, although compatible with existing code, will lead to breakages, so I'm slowly updating the relevant code Tests: ran unit tests
33 Days Ago
▄▉▇▋▍▆ ▉▆ ▍▊▊▅ ▉▄▄▉▇▅▌ ▆▇▇▇▇▆██ ▅█ ▌▋▍▉▉▉ ▇▅▌▊█▋▍▍ ▅▋▍█▆▉▅ (▄▋▄ ▅▄▊▅▍██▋▇ ▋▅▍▊▊▄█▊ ▇███▉██▆▊▇ ▄▆▉▇▋▍▌█ █▍ ▅▆▇ ▆▋█▅▌▅) - ▄▆█ ▋▌▌▊▇▊ ▉▊▅ ▍▇▅▇ █ ▋█▇▄ ▌▆ ▉▉█▅▄▆▋▅▇▊▄ '▊▄▊▉▊▉▅▉▆' (▌▋▋▅▌▆▌▆▊ ▊█ ▅▆▄▌▅▇▊▉▄▌█▇█▍▊::▄▊▍▄▍▅█▉▇▌▌▇▆▋▇██▊▅▍█▍▌ ▇▇ ▌▊▉█) - ▇█▆▆▆▆▅ ▆▉▊ ▇▊▊▊▄▇▄ █▋▋▇ ▄▊▇▄▅▄▌▉▋ ▅▉▍▅▄▇▉ ▄▍ ▉▅▆▍▄▌▆▋▆▌▄ ▆▇ ▌▋▄▇ ▌▍ ▅▄▅ ▇▊▋█▋▊ ▉▊▊▌▄▉ ▆▊▅▄▉█ ▌█▋▄▉▉▌▊▅ ▅▋▉▉▍▍
33 Days Ago
main -> vines
33 Days Ago
merge from softcore_update
33 Days Ago
merge from softcore_update/deployable_corpse
33 Days Ago
Fixed beds and bags not running the right checks on repositioning Disabled show health info on bed and bag corpses
33 Days Ago
range_volumes -> main
33 Days Ago
Readjusted HBHF sensor visual size
33 Days Ago
Fix deploy guide renderer NREs
33 Days Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
33 Days Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
33 Days Ago
Fixed tesla coil visualisation
33 Days Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
33 Days Ago
Update store icon
33 Days Ago
merge from softcore_update
33 Days Ago
main -> range_volumes
33 Days Ago
Fixed corpse repositionning failing
33 Days Ago
import option tweak to watertight hatch spec map
33 Days Ago
Merge: from parallel_validatemove - minor server demo playback bugfix - extra debug logging for baseplayer destruction when UsePlayerUpdateJobs is enabled Tests: build tests
33 Days Ago
Clean: fixing broken formatting that snuck in on main Tests: none, trivial changes
33 Days Ago
Merge: from main Tests: none, no conflicts
33 Days Ago
Debug: adding sanity debug error logs to baseplayer OnDisable and OnDestroy Hoping to catch where it's coming from Tests: local build tests
33 Days Ago
Fixing skinning for outbreak scientist
33 Days Ago
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33 Days Ago
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