reporust_rebootcancel

123,979 Commits over 4,171 Days - 1.24cph!

39 Days Ago
Update: remove CachedState.IsValid - it was misleading and unnecessary Reimplemented logic that used to rely it to instead rely on nullable values Tests: editor compiles
39 Days Ago
Update: move CachedStates growth to ServerUpdateParallel - also using zeroed memory to have sensible defaults for users that haven't yet being processed Makes it clearer that they are in sync with playerCache Tests: none, trivial change
39 Days Ago
prison update
39 Days Ago
security prison progress
39 Days Ago
Merge: from main Tests: editor compiles
39 Days Ago
Set GPU instancing on materials
39 Days Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
39 Days Ago
Enable Read/Write for nature assets
39 Days Ago
codegen phrase checks
39 Days Ago
updated the security spotlights lods
39 Days Ago
Fix camera position not updating when recentering map view
39 Days Ago
applied cinematic materials to ejector seat for merge
39 Days Ago
Enabled GPU instancing on fairy light bulb material
39 Days Ago
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39 Days Ago
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39 Days Ago
update from naval_update
39 Days Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
39 Days Ago
Upon first time opening map automatically centre on player
39 Days Ago
Merge from main
39 Days Ago
merge from main
39 Days Ago
Added pilot suit in the general store hazmat category Updated pack description
39 Days Ago
Merge: from main
39 Days Ago
Stop interaction toast clipping Setup button max sizes
39 Days Ago
Optim: use cached pos to avoid transform access Tests: none, trivial change
39 Days Ago
merge from main
39 Days Ago
(Test) set all meshes isReadable=0
39 Days Ago
Revert library setting
39 Days Ago
Remove top level token debug
39 Days Ago
Ensure map name is sanitised properly in streamermode
39 Days Ago
Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
39 Days Ago
Ensure session background isn't fully transparent
39 Days Ago
scene2prefab millitary_tunnel_1 (no hlod)
39 Days Ago
Fix scientists shooting before fully aligned to aim
39 Days Ago
adjusted terrain ignore volume
39 Days Ago
Subtract mesh and material changes
39 Days Ago
Remove excess logs
39 Days Ago
Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
39 Days Ago
Fix spacing issue with queue icon
39 Days Ago
Fix server queues not detecting single person queues
39 Days Ago
Dont adjust gamemode counts if you are on the wrong category
39 Days Ago
Only delay heavy turning if surprised from behind, it looks odd pausing when the player is right in front
39 Days Ago
cherrypick 127820
39 Days Ago
Try and fix promo site not working
39 Days Ago
Fix interaction toast sometimes running logic twice on a single button press
39 Days Ago
Fix rust plus close button not working
39 Days Ago
Update: UsePlayerUpdateJobs server var is now a mode, not a bool - rolled in UsePlayerTasks Will make it easier to test new modes in the future and avoid weird servervar dependency mess Tests: compiles in editor
39 Days Ago
Restore old streamer mode server description
39 Days Ago
added metal sounding open and close for black box
39 Days Ago
Bugfix: cache missing state player analytics when jobs are disabled Tests: none, trivial change
39 Days Ago
Update: take world pos out of CacheState This partially fixes cached state missing for players whos ticks weren't processed yet. Tests: 2p local session on craggy