reporust_rebootcancel

137,934 Commits over 4,505 Days - 1.28cph!

27 Days Ago
Freezer fx tweaks & cleanup
27 Days Ago
Removed animator from non-interactive elevator door in destroyed wing
27 Days Ago
Merge from main
27 Days Ago
Merge from weathereffect_queue
27 Days Ago
Missing partial, compile fix
27 Days Ago
Merge from weathereffect_queue
27 Days Ago
Fixed work queue not compatible with reset static fields (abstract class)
27 Days Ago
Merge from weathereffect_queue
27 Days Ago
Fixed AuroraEffect Change budget to 0.02ms
28 Days Ago
Merge from apartment_complex_monument/wire_shadow_fix (fixes powerline shadows)
28 Days Ago
Merge from vm_currency_drop_fix
28 Days Ago
merge from canbe_charms_audio
28 Days Ago
merge from main
28 Days Ago
fix up charm equip/unequip sound implementation
28 Days Ago
Possibly fixed VM issue that was cuasing currency to be dropped from the back of the VM in some cases
28 Days Ago
Bugfix: ignore set calls if occlusionculling instance hasn't been created yet Tests: compiles
28 Days Ago
Merge: from culling_falsepos_improv - Bugfix for NRE blocking connection to the server Tests: none, trivial change
28 Days Ago
Compile fix 2
28 Days Ago
Merge from culling_falsepos_improv
28 Days Ago
merge from flat_estimatedvalue_sleepers
28 Days Ago
merge from culling_falsepos_improv
28 Days Ago
Compile fix
28 Days Ago
merge from demo_shotlist_fix
28 Days Ago
Merge: from culling_falsepos_improv - Update(debug): added a bunch of editor only debug tools to be available in standalone, in culling clientvar group - Update(debug): improved output of some of these tools Tests: used these tools on craggy and apartment
28 Days Ago
merge from piemenu_binds_feedback
28 Days Ago
Fixed Demo "Shot List" and folder buttons not working
28 Days Ago
Merge: from main
28 Days Ago
Fixed bind texts overflowing
28 Days Ago
Update: expose more of culling debug tools - DebugShowStats - same as PrintStats, but continuously rendered to screen - DebugDrawHiZMipChain - draw all depth mip levels on screen - DebugDrawHiZOverlay - overlay specific level of mipchain on the screen, -1 to disable Tests: used all on craggy
28 Days Ago
- Manifest - Demo compat
28 Days Ago
Added some feedback in the pie menu when the +prevskin or +nextskin are unbound
28 Days Ago
main -> game_room_dlc
28 Days Ago
Add a hoverloot variant/keybind that only moves item types that already exist in the target container.
28 Days Ago
Codgen
28 Days Ago
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
28 Days Ago
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
Rin
28 Days Ago
merge from apartment_early_evict_fix
28 Days Ago
metabolism_fixes -> main
28 Days Ago
Only advance the baseline when we report a change
28 Days Ago
Code cleanup
28 Days Ago
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
28 Days Ago
blast door gib material fixes
28 Days Ago
merge from doorcontroller_restart_fix
28 Days Ago
Fixed door controller triggering on server restart
28 Days Ago
Fixed BlendTreeEventTrigger log spawm in editor while holding a crossbow
28 Days Ago
merge from horseprotection_leak_fix
28 Days Ago
merge from wallpaper_deploymismatch_fix
28 Days Ago
Fixed the train tunnels test scene and made it playable. Added a movable spawnpoint. Some basic whitebox layout for the control room
28 Days Ago
Fixed wallpaper construction switching mismatch
28 Days Ago
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart