reporust_rebootcancel

132,117 Commits over 4,262 Days - 1.29cph!

31 Days Ago
Command block tests
31 Days Ago
Added the old console to the new developer tool prefab for now
31 Days Ago
Added indirect instancing for the ballpit spheres
31 Days Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
31 Days Ago
Baseline, bootstrap spawns EngineUI2
31 Days Ago
Merging fpbuild related changes to main branch
31 Days Ago
Add a network graph
31 Days Ago
Setting up EngineUI2_DeveloperTools prefab
31 Days Ago
Implemented a simplified version of the ball pit physics in a test scene
31 Days Ago
Auto auth player on placing steering wheel
31 Days Ago
console tools
31 Days Ago
31 Days Ago
Burlap shirt repose/lods
31 Days Ago
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31 Days Ago
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31 Days Ago
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31 Days Ago
plastic please
31 Days Ago
Renamed the prefabs
31 Days Ago
easel lods
31 Days Ago
Fix for texture issue on 3p m15
31 Days Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
31 Days Ago
WIP code, parameters, setup
31 Days Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
31 Days Ago
Console Info Panel
31 Days Ago
Merge from parent
31 Days Ago
merge from automatedtesting
31 Days Ago
Merge from parent
31 Days Ago
Merge from parent
31 Days Ago
new console items ui
31 Days Ago
merge from SeparatePhysicsScenes
31 Days Ago
That's all folks
31 Days Ago
Almost done...
31 Days Ago
Even more...
31 Days Ago
More...
31 Days Ago
More...
31 Days Ago
Some more...
31 Days Ago
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31 Days Ago
merge from directional_foliage_displacement
31 Days Ago
merge from puzzle_reset_hotfix
31 Days Ago
merge from sort_fixes
31 Days Ago
merge from fix_terrain_nametags
31 Days Ago
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31 Days Ago
Fix displacement clamping
31 Days Ago
matrix optimized texture rez pass
31 Days Ago
Uploading in multiple parts because plastic can't handle... multiple files
31 Days Ago
Mark an additional 180 fbx's as non r/w - mostly viewmodel anims, some clothing and body parts
31 Days Ago
Move non r/w meshes into the private content bundle for server builds, removing them from the build Saves 360mb of memory on a freshly booted server
31 Days Ago
Merge from main
31 Days Ago
Merge from main_merge_10_nov
31 Days Ago
Protobuf, code gen, phrases