reporust_rebootcancel

123,978 Commits over 4,171 Days - 1.24cph!

3 Years Ago
Fixed case where a buffer/AND transfer would stop processing one part of the buffer once the other filtered item of the buffer has finished transferring
3 Years Ago
Use hold-to-dismount on the computer station if convar vehicleDismountHoldTime is > 0 and player is currently flying a drone.
3 Years Ago
Industrial crafter now drops the contents of it's inventory when destroyed
3 Years Ago
Merge from main
3 Years Ago
Prefab backup. Nixed a couple of small wall props for shadow debug purposes.
3 Years Ago
Always call UpdateBookmarks after bookmark press. Fixed button not switching between visually selected and visually unselected after the first cycle through if the entity is not available
3 Years Ago
Lighting prefab progress Volumes to slightly de-blue and contrast soften the post layer. Tiny brightness tweak on signs_backlit_red
3 Years Ago
RC menu is now able to show an entry as selected even if the associated ent is no longer controllable. Facilitates arrow-key/mouse wheel selection
3 Years Ago
Can now ping corpses and backpacks on the ground
3 Years Ago
Fixes
3 Years Ago
Merge from main
3 Years Ago
Fixed bookmark deselecting on arrow press if there was only one entry
3 Years Ago
Cleanup
3 Years Ago
Scroll area adjusts to always be showing selected entry when using arrow/wheel selection
3 Years Ago
Exposed some SoundDefinition slots for ping creation (see GameUI.Hud.PingWidget)
3 Years Ago
Log workbench level when the craft was started instead of when the craft ends
3 Years Ago
Exposed global.hideinteracttextwhileads convar in the options menu (User Interface > Hide text while in ADS)
3 Years Ago
Ignore logging wipe ids of NPCs Log stashes Log entity manifest on startup Fix barrels not being logged
3 Years Ago
Fixed UV issues on all control_panel meshes to match new oil_rig_trims textures Added control_panels_tall_crn_b variant
3 Years Ago
Prefab backup. Sign emissive tweaks.
3 Years Ago
Log keycard swipes Log hackable crates start & end Noclip violations requires HIghFrequencyStats
3 Years Ago
Fixed fuckup with biome masking
3 Years Ago
Push server info every hour instead of once at startup
3 Years Ago
Fix barrels not logging loot Add isOcean when items are looted Move biome to helper .cs Log server tags Log device id Log player count directly
3 Years Ago
Log player who dropped item & log the player when it despawns
3 Years Ago
Improved embedded lighting on crew cabinets & elevator switch prefabs.
3 Years Ago
render bounds bug fix
3 Years Ago
hide pubic hair on equip
3 Years Ago
Data wip for AI_Lower
3 Years Ago
Reverted craggy's to previous
3 Years Ago
merge from double_saddle
3 Years Ago
Added support for anisotropic materials via specialized "Rust/Standard Anisotropic" shader set
3 Years Ago
Packed NMS lighting into its own prefab and organized it. Nixed distance flares from all the lights, because underground.
3 Years Ago
Team UI & Nametags will use steam nicknames instead of steam names / streamer names if you are friends with the player Added 'use_steam_nicknames' convar to revert to previous behaviour
3 Years Ago
Merge from main
3 Years Ago
Placement bug fixes, rotation fixes
3 Years Ago
AI_Lower initial setup
3 Years Ago
Fix for seat swapping
3 Years Ago
merge from easter2023
3 Years Ago
Refactored AICoverPointEiditor.PlaceOnFloor so it can also be called from new AIMovePointEditor, for move point data editing.
3 Years Ago
Added "Place on floor" editor button for cover point objects. Initial move/cover data pass for area B.
3 Years Ago
test scene
3 Years Ago
merge from demo_ui_true
3 Years Ago
merge from nuclear_missile_silo
3 Years Ago
Unset IsSecurityDoor on all hinged.industrial doors so navmesh data generates correctly. S2P.
3 Years Ago
merge from nuclear_missile_silo
3 Years Ago
Enabled read/write access on mesh data needed for navmesh gen.
3 Years Ago
Added MonumentNavMesh to monument root, set MonumentInfo to have navmesh data.
3 Years Ago
more initial setup
3 Years Ago
merge from cinematic_tools