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123,980 Commits over 4,171 Days - 1.24cph!

3 Years Ago
merge from main
3 Years Ago
fixed c4 beeping when coming in and out of network range RF c4 always shows green light changing frequency on detonator damages it very slightly changing frequency RF Broadcaster damages it very slightly (unless static) c4 owner can pick up thrown RF c4 after it is armed Trees fall in the correct direction relative to c4 RF c4 decays outside of BP range code/debug cleanup
3 Years Ago
Can no longer set camspeed to negative values
3 Years Ago
Merge from main
3 Years Ago
Merge from industrial
3 Years Ago
Fixed some components not appearing in the industrial conveyor filter dialog
3 Years Ago
Merge from cctv_render
3 Years Ago
horse double saddle model - fbx textures, material , prefab setup
3 Years Ago
Fixed some rng issues, discarding instances that overlap
3 Years Ago
Compile fix for unity 2021
3 Years Ago
NMS dressing and decal pass Added more rocks to the warhead area Added more cover Scene2prefab
3 Years Ago
Client compile fix
3 Years Ago
Merge from rc_drone
3 Years Ago
added legs to eggsuit to avoid clipping issues, set up prefab, added female variant and linked to clothing script on prefab
3 Years Ago
fixes
3 Years Ago
rustige_egg_f anim controller changes so the open/close anims blend properly
3 Years Ago
rebuilt rustige_egg_f with correct bone rotation to fix egg rotate, anim issues. Glitzed up the icon. Lightened gold material
3 Years Ago
setup some test weapons for standing rack. test save.
3 Years Ago
merge from main
3 Years Ago
Added missing oilrig textures
3 Years Ago
Copy across the underwater_cinematic convar from media_projects, but modify to only disable the bubble effects, wiggle and blue post effects This will need some manual merging to bring it in line with the media_projects version
3 Years Ago
Weapon socket position adjust
3 Years Ago
Compile bigfix
3 Years Ago
Minor extras
3 Years Ago
Smooth interpolation of gun position on clients using GenericLerp
3 Years Ago
cave_entrance_c .meta file
3 Years Ago
Missing asset file
3 Years Ago
Don't allow C4 to stick to drones
3 Years Ago
Brief over-distance battery fire FX prefab file.
3 Years Ago
Fixed muzzle_smoketrail_vertexlit not using vertex normals properly
3 Years Ago
Trying a different method for turret aim control. Use standard eye movement as the basis.
3 Years Ago
Added 1st person deploy sound for detonator
3 Years Ago
Change drone to use a box collider instead of mesh collider
3 Years Ago
Don't allow RC controlling an autoturret while it is booting
3 Years Ago
Update bandit town hlod mesh to remove the softcore reclaim terminal
3 Years Ago
Updated m92 reload time to match animation lengths
3 Years Ago
missing file
3 Years Ago
Merge from main
3 Years Ago
PlayerInput ApplyViewAngles mounted code refactor/cleanup
3 Years Ago
Merge from industrial
3 Years Ago
Fixed pipes leaving behind prevent building volumes when the entity that owns them gets destroyed/picked up
3 Years Ago
Turret aiming working (though a bit clunky)
3 Years Ago
Revert split output item calculation to last months behaviour, just divide each stack via number of outputs Note that the new behviour to not place items in daisy chained containers until the prior containers are no longer valid still applies, although those containers will still have a divided amount allocated to them and it will reduce overall throughput
3 Years Ago
Gunner view can look around - kind of. Needs some fixes
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
NMS dressing progress Scene2prefab
3 Years Ago
Fix static computer stations pulling RC identifiers of things it shouldn't know about
3 Years Ago
Fix autoturret and cameras networking their RC identifiers to everyone (will now only network to players who have auth) Fix drone RC identifier networking to everyone (will now only network to the player who placed the drone) Only allow the person who deployed the drone to change its identifier Drones can still be stolen when they are not flying by picking them up so don't leave them unprotected
3 Years Ago
Better system for gunner view inputs. Pass through to the vehicle but override the dismount press