reporust_rebootcancel

139,429 Commits over 4,352 Days - 1.33cph!

2 Years Ago
Merged main
2 Years Ago
Orbit now listens to no go zones
2 Years Ago
Fixed infinite loop :) Danger zone score is now weighted weirdly (but it works?) Check if player is in no go zone before strafing
2 Years Ago
Fixed bug preventing breaking of orbit Added should debug boolean Ensured zone states are only on the server
2 Years Ago
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2 Years Ago
hide minigun backpack
2 Years Ago
Missed files
2 Years Ago
-First iteration of danger zones added (nogo zones). If heli is damaged quick enough in a specific area it will avoid it -Added console commands to test all heli states -Added flee state - cant get aggro when in this state -Ensured flee state runs if heli is within a newly added no go zone
2 Years Ago
minigun crafting fix capacity
2 Years Ago
Fixed oilrig environment volume collision meshes not having read/write flag set
2 Years Ago
compile fix
2 Years Ago
minigun loot setup recoil setup, movement speed setup
2 Years Ago
Restoring old version of BiomeVisuals
2 Years Ago
minigun balance
2 Years Ago
More tweaks on the industrial combiner colliders
2 Years Ago
minigun progress display
2 Years Ago
Crane LODs and colliders Adjusted all crane prefabs
2 Years Ago
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
2 Years Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire
2 Years Ago
Fixed industrial combiner snapping and deployment issues
2 Years Ago
Merged main into io_entity_snapping/2
2 Years Ago
fixed weird viewmodel animations causing minigun to appear too high
2 Years Ago
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
2 Years Ago
fix minigun offsets
2 Years Ago
Orbital strafe chance set to 60%
2 Years Ago
Make time to fire in orbits slightly longer Make orbital rocket clip more wighted to having more rockets
2 Years Ago
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2 Years Ago
Missed files
2 Years Ago
Manifest
2 Years Ago
Removing "Update Game Manifest (Fast)" - use "Update Game Manifest" instead, which isn't all that slow anymore
2 Years Ago
Manifest
2 Years Ago
ForceLabel fixes
2 Years Ago
Brightened door glass up just a tad. Killed the duplicate screenmaterial that was no longer used.
2 Years Ago
Fixed parts of the screen sorting poorly/disappearing when crouching Fixed clipping on one part of the glitch animation.
2 Years Ago
Prevent being aggro'd mid strafe - this needs fixed Removed bunch of debug logs Remove bunch of debug draws Reduced turn speed when swapping to orbit strafe
2 Years Ago
merge from electricity_power_fixes/randswitch
2 Years Ago
Fixed bug that would pull heli out of move state if there were no targets - moved that code to orbit code only. Added AtRotation check. Ensures heli has finished rotating before moving into strafe attack
2 Years Ago
merge from electricity_power_fixes/2
2 Years Ago
merge from Dragon_Rocket_Launcher_typos
2 Years Ago
merge from smallsign_stacking_fix
2 Years Ago
merge from workbench2_spraycan_oversized_collider
2 Years Ago
merge from Microphone_Stand_desc
2 Years Ago
merge from underwater_weaponracks
2 Years Ago
merge from CNY_Spear_typo
2 Years Ago
merge from electricty_power_fixes/ceilingligh
2 Years Ago
Fixed workbench tier 2 oversized spraycan prop collider preventing shooting through open gap
2 Years Ago
Fixed stacking small sign exploit for reals this time
2 Years Ago
Refactored init strafe and aggro code Fixed bug causing multiple changes of strafe drop out distance per tick
2 Years Ago
Fixed microphone stand typo +reload -> +attack2
2 Years Ago
Refactored starting strafe code Ensured time since damaged threshold was appropriate for each damage type