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135,646 Commits over 4,474 Days - 1.26cph!

2 Years Ago
Increased radius check
2 Years Ago
lod distances, lod4 stays longer
2 Years Ago
tweaked emissive indicators so they dont pixelate at range
2 Years Ago
radiator prop fixes
2 Years Ago
Removed Unused FBX mesh. Updated Vintage Rectangle Table Colliders
2 Years Ago
set dressing progress backup
2 Years Ago
Fixed order of NRE checks
2 Years Ago
Added more checks to try and kerb this NRE
2 Years Ago
Fixed occlusion culling setting always turning itself back on when opening the game
2 Years Ago
Vendor can now get over rails Added rails to vendor test map Added more accurate detailed colliders
2 Years Ago
merge from swapitems_fix
2 Years Ago
Do not try to swap items around if they can't stack (introduced by 98742) Fixes moving a partial stack from a full container onto another partial stack not working (fluid containers not taking anymore water than 100ml for example)
2 Years Ago
Fix cargo ship spawning extra scientists (have to turn off both variant roots)
2 Years Ago
A couple of small bike edits
2 Years Ago
Merge Bikes -> main
2 Years Ago
Tuned all bike and rider damage thresholds
2 Years Ago
Steer angle small edit
2 Years Ago
Pedal bikes slightly slower
2 Years Ago
Cyclist stands up automatically when going slow up steep slopes
2 Years Ago
Changed Scale on Vintage Rectangle Table to match other tables
2 Years Ago
Merge main -> Bikes
2 Years Ago
compile fix
2 Years Ago
merge from travelling_vendor
2 Years Ago
set dressing progress backup
2 Years Ago
merge from twitch_drops_delete
2 Years Ago
merge from hood_and_cuffs
2 Years Ago
Fixes
2 Years Ago
Looping fix.
2 Years Ago
Merge from travelling_vendor/dynamic_vendor_pricing
2 Years Ago
Calulate the running average as a double to properly capture averages for small sales amounts Don't save the previous average with the save data, we can calculate it on the fly Added a VendorPriceTester editor tool that can crunch analytics data to plot out the discount over time
2 Years Ago
Merge from main
2 Years Ago
merge from 10052 (pink wires fix)
2 Years Ago
updated sbl material to take advantage of new tinting
2 Years Ago
added a tint alpha channel to corrugated_e_white texture
2 Years Ago
Manifest rebuild on Main as well
2 Years Ago
Manifest, add missing IDs
2 Years Ago
Merge main -> Bikes
2 Years Ago
Merge Bikes -> main
2 Years Ago
Passenger seat radius edit
2 Years Ago
merge from /main/deferred-decal-extra
2 Years Ago
merge from /main/blend4way-tintmask
2 Years Ago
Fixed bikes complaining about kinematic bodies while being shredded.
2 Years Ago
Junkyard shredder no longer allows vehicles to enter from the side. Junkyard S2P.
2 Years Ago
Added ability to allow a little bit of lerped roll for the bike driver, but it seems a bit nausea-inducing again, so I've disabled it for now
2 Years Ago
Bicycles now have a bell sound that can be dinged with Fire1
2 Years Ago
Let cl_steps minimum be 16, mainly for easier listen server physics testing
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
Fix walkway section using snow materials in large harbor S2P and HLOD harbor_1
2 Years Ago
Fixed incorrect pipe and barrel colours on small oil
2 Years Ago
Removed the rotation fix object on the searchlight_static prefab variants now that the mesh has been fixed and is pointing in the right direction Manually fix several instances where this object was rotated in monuments S2P sewer branch, excavator, stables B and military tunnels