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139,429 Commits over 4,352 Days - 1.33cph!

2 Years Ago
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2 Years Ago
weapon racks can no longer be deployed underwater
2 Years Ago
Updated Dragon Rocket Launcher desc
2 Years Ago
Fixed typo on CNY spear
2 Years Ago
manifest
2 Years Ago
Merged main into electricity_power_fixes/2
2 Years Ago
merge from toolcupboard_retroskin
2 Years Ago
merge from electricity_power_fixes/2/timer
2 Years Ago
merge from smartswitch_fix
2 Years Ago
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2 Years Ago
merge from save248
2 Years Ago
removed terrain layer from most rubble piles as it displays snow indoors in some biomes and there's no good way around it. We should tackle the transitions using depth bias ideally
2 Years Ago
mossy rubble piles use material config instead of biome visuals
2 Years Ago
military flamethrower sounds
2 Years Ago
Merge from media_projects
2 Years Ago
Fixed timer time not editable until powered
2 Years Ago
Remove field which was only written to by our codegen
2 Years Ago
Cargo Ship avatar image for death screen
2 Years Ago
Bug fixes by switching everything else to use phrases
2 Years Ago
Fixed IO entities handles gizmos drawn in world space instead of local space
2 Years Ago
Fixed smart switch duplicated power in handle due to merge conflicts
2 Years Ago
sks world model - baked material sets down to 1 for world model updated viewmodel
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Updated storage adaptor sockets names
2 Years Ago
merge from electricity_power_fixes/2
2 Years Ago
Cherrypick terrain changes from harbor_tweaks_4_cargoship
2 Years Ago
cctv desk basic prefab setup
2 Years Ago
Distribute power evenly across all splitter outputs - add any remaining power to the earliest outputs, ensuring no power loss
2 Years Ago
LocalPosAnim for screen signal distort.
2 Years Ago
Shifted login screen to the monitor with the sticky note, because funnier. Other fixes.
2 Years Ago
Reapply 95063 w/ compile fix
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Various screen related.
2 Years Ago
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2 Years Ago
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2 Years Ago
subtracting 95063 - compile issue
2 Years Ago
3p minigun - shortened fire anim to be more responsive
2 Years Ago
Fixed bug in orbitting causing radians to be converted to radians - this was causing inaccurate calculations on points Ensured fixed orbit works the same as the old orbit Bunch of debug stuff Fixed entry into orbit strafe
2 Years Ago
Fix NRE in Performance Logging Try catch & log error rather than throwing exception Prevent NRE in EventRecord.AddObject() incase null objects are ever passed in
2 Years Ago
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2 Years Ago
3p minigun fire animation shortened from 30 to 15 frames
2 Years Ago
updated sks mesh
2 Years Ago
Fixed MaterialSetup not working inside monuments (prop / environment volume spawn order issue)
2 Years Ago
updated 4k textures for cinematics
2 Years Ago
added camera animation to deploy and admire anims
2 Years Ago
postit note
2 Years Ago
Smoothed out harbor_1 terrain in an attempt to prevent players from getting stuck