199,178 Commits over 4,140 Days - 2.00cph!
Asset save
Added Wander Ability
Aded Goal : Idle under Goal : Self - Social
Updated runs in controller
- Uncommented some code from testing
- Removed more debug forcing before meging back
Bear meat cooks to bear meat (not wolf meat)
- Options screen now works with mouse and has correct prompts based on input type
- Escape can now close the options menu (instead of just opening) in either control config
- Mouse cursor is now set as soon as M/K input is chosen at splash screen
- Shop can be exited with M/K
- Controls help panel in Town now reflects the current control scheme
- Control select screen rewording
- Changed Space Bar prompt text to Space Bar instead of just Space so thickos don't get confused by being in space and pressing a space bar
- Even more UI elements now use the auto toggle UI prompt functionality
Cliffside topo fix
Added AbilityManager
Moved TOD xmls, data save
Idle ability, Wander ability
Agents now have access to all abilties from AbilityManager, no longer stored in AgentSettings
Dynamic music arrangement WIP
Added "wake up from sleep" animation
Added animation for when the player gets up from wounded while lying on his stomache
Re-rigged the semi_auto rifle to include Tom's new model / materials
Added a lowest score threshold to DSE, hardcoded to 100'000 for now, to prevent derp decisions of really low score.
blend out of the wakeup animation as soon as the player starts to move
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anims for humans
using axe
using hammer
looking at something close
looking at something far away
rummaging in a bush
succeeding doing something
added dylan's quickshot 3
rearragned human controller, added human sit anims and tweaked sleep anim flow
- Refactored camera code to make it easier to change behaviour based on input method
-fixed up EntityCondition
-fixed up CanFindUnbuiltBuilding's data
Fixed bug report help not showing on new branch name
-shortcut (ctrl+alt+x) for decisionlog
-FindUnbuiltBuilding checking for Foundation vs Construction
"Best" styles for decision log
Fixed viewmodel scene button errors
Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
Fixed test cave messing up CraggyIsland
Fixed frontend font issue
-Enityt Condition now supports masks for BuildingStates
- Camera work for M/K mode
A little work on DSE logging.
Killed some linq in Zone+InfluenceMaps
GUI skin stuff for Decision Log
railroad tracks models/LODs/Textures and dungeons update
humans chop trees
axe appears in hands with no offset needed
item template fbx provided to make future item setup easier, if they are both the editor at 0,0,0 and the item is in the hand it should be fine
Removed voice notifications on HUD
Voice networking tweaks
Added local player voice indicator
- Player deceleration tweak (4.5->6)