197,431 Commits over 4,110 Days - 2.00cph!

9 Years Ago
More AssetMenu fuckery
9 Years Ago
Monument topology spread on power substations
9 Years Ago
Food Type Definition data pass
9 Years Ago
Fixed pylons sometimes spawning inside their power substation
9 Years Ago
Bomb mission fix
9 Years Ago
Fixed power substation terrain anchors
9 Years Ago
Power substations spawn next to roads rather than on them
9 Years Ago
Canyon sewer big rooms lighting/covers pass
9 Years Ago
Added Food Type definition
9 Years Ago
DietDefinitions asset type for mapping UnitDiets enum values to data (food types) Fixed RadialMenu positioning being shite
9 Years Ago
Fixed bus stops sometimes spawning inside powerlines
9 Years Ago
crystal prefab material looks less cartoony (material copy)
9 Years Ago
Merge from prerelease
9 Years Ago
Some map generation order restructuring
9 Years Ago
Bus stop topology tweaks
9 Years Ago
Power substations are only added to start and end segments of paths, not to interruptions
9 Years Ago
Sewer big rooms prefabs with reverb and Ttriggers
9 Years Ago
first pass bone armour
9 Years Ago
Working on shifting our relationship approach to use Opinions.
9 Years Ago
Mushrooms not scored for DM
9 Years Ago
Compile fix
9 Years Ago
Save
9 Years Ago
Cache player components because why not UIWidget base tweener functionality
9 Years Ago
merge from main
9 Years Ago
baseline
9 Years Ago
new click sound
9 Years Ago
Updated bomb mission to show on map who has bomb, who has been eliminated
9 Years Ago
WTP, Trainyard,Canyon, Powerplant : removed custom terrain triggers and manual ladder triggers for sewers Pigeon nest includes ladders / missing Ttrigger on one sewer block
9 Years Ago
Only trim start and end segments of paths
9 Years Ago
Power substation placement tweaks
9 Years Ago
gui sound import settings
9 Years Ago
Move
9 Years Ago
Paths can mark start and end segments
9 Years Ago
Fixed white earth mounds when shader level < 200 (RUST-1224)
9 Years Ago
UI sfx levels adjusted
9 Years Ago
MT scene update
9 Years Ago
Sewers prefabs now include reverb and terrain triggers
9 Years Ago
Merge from prerelease
9 Years Ago
fixed beard clipping better hot animation
9 Years Ago
Mising using directives
9 Years Ago
River and road meshes no longer cast shadows since it's pointless
9 Years Ago
Path spawning has start and end padding
9 Years Ago
Fixed TSSAA related occasional darkening
9 Years Ago
Asteroid room A reenabled, changes. Rebuilt prefabs
9 Years Ago
Renamed some loading screen steps
9 Years Ago
Biome spawn filter is binary (makes more sense for vegetation, fixes lone palms for real)
9 Years Ago
FOR FUCK SAKE player prefab, fixing giggle bone reference in the behavior tree
9 Years Ago
Added missing terrain triggers in facility rooms Added reverb triggers to both mine tunnels and military tunnels prefab
9 Years Ago
Power substation spawn fixes Mountain spawn fixes Biome generation tweaks
9 Years Ago
Tweaks