199,216 Commits over 4,140 Days - 2.00cph!
Automated Linux Build #315
Automated Windows Build #315
FOR FUCK SAKE room prefab (fix doors)
Automated Linux DS Build #315
HTTP() no longer leaks request references and doesn't crash if the Lua state is destroyed
Automated Linux Build #316
Automated Windows Build #316
Automated Linux DS Build #316
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Replaced invoke with custom flag in door animator toggle (should fix RUST-835)
Fix for crafting menu blueprints all showing wooden arrow description
Fix for UI notifications missing when reconnecting to a server after disconnecting
Mission status now shows mission start countdown and number of players
attached, normalised and ipackthat-d elements
Increased road layout size
Updated facepunch.system with github version
Fixed List.Compare handling nulls
Include client version (changeset) when disconnecting because of an exception
Conditions and Considerations support Selector dependancies
Selectors no longer have a runtime object/instance pairing, instead they work like Triggers where logic is defined in the asset type definition
EvaluationContext renamed to EvaluationTargets for clarity
Fix for error when inventory item refreshes while selected (for example when drinking water containers to completely empty)
Selector dependancy editor side support
Fixed null selector in Crafting AI module
Human anim controller tweaks
Combat tweaks
webrcon chat messages
added chat.tail (json)
added chat.search (json)
chat messages contain user's steamid
HumanController combat state transition fixes
Renamed combat effect field for consistency
Moved some combat code around that didnt need to be split up
Fixed Effect.ApplyStatMinipulators calling the wrong application method for stat changes
Fixed Death effect not flagging Unit as dead!
Fixed potential Unit.Group NRE in Senses component
Renamed StatMinipulatorParameters Apply methods for clarify, overload was pointless
Working water depth + surface; needs shore fix
Added basic combat AI module to all Units
Fixed SetUnitSpeed actions
Updates to:
player gesture anims source
player preview idle source
sleeping & wakeup source
player preview anim source (hungry/cold/hurt)
created exploded variants of low and high beep truck, correctly labelled all elements, grouped together, exported for baking
Fixed world space reconstruction for logz + shore transition