130,156 Commits over 4,201 Days - 1.29cph!

7 Months Ago
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7 Months Ago
converted cave pieces - cave scenes require S2P to update
7 Months Ago
Iterating
7 Months Ago
rug_tugboat_fix -> main
7 Months Ago
Fix not being able to place the rugs and new bear rugs on tug boats
7 Months Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
7 Months Ago
ferry terminal
7 Months Ago
main -> cocoknight_armor_dlc
7 Months Ago
Final cleanups and extra comments
7 Months Ago
conditional_armour_meshes_viewmodels -> main
7 Months Ago
Comments + tooltips
7 Months Ago
Material improvements.
7 Months Ago
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
7 Months Ago
Simplification of slot logic
7 Months Ago
Snake trail hide FX test.
7 Months Ago
Encapsulate logic in viewmodel clothing Correct skeleton list is now rendered depending on conditional logic
7 Months Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
7 Months Ago
merge from 118111
7 Months Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
7 Months Ago
changed environment volumes gizmo color for clarity
7 Months Ago
Timing and effect tweak
7 Months Ago
Improve flanking algorithm
7 Months Ago
merge from main
7 Months Ago
moved the rusty gates back into place
7 Months Ago
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7 Months Ago
Shrink down in size and align to to terrain when escaping
7 Months Ago
updated viewmodel vine swing animation
7 Months Ago
Experiment with path post process for overwatch and flank
7 Months Ago
fixed an offset on jungle skin triangle block
7 Months Ago
Removed cracks decal from Zigg scene. Also added bit more fidelity to more jungle ruins COL meshes.
7 Months Ago
Temporary collision for jungle cell door. Remade cell door prefab to allow for components being added.
7 Months Ago
fixed an offset on jungle skin floor block
7 Months Ago
Merge: from reduce_appmarkersellorder_allocs - Reduces pool spillage and misses of ProtoBuf.AppMarker.SellOrder Tests: started server on procgen map
7 Months Ago
Optim: Increase ProtoBuf.AppMarker.SellOrder pool capacity to 2k - Should reduce creation and spillage of SellOrders Tests: booted server on procgen.
7 Months Ago
Merge from blowpipe
7 Months Ago
Backpack holster setup
7 Months Ago
Setup holster info
7 Months Ago
Removing obsolete jungle ruins cell top meshes
7 Months Ago
Second pass on jungle ruin walls collision to adhere COL meshes closer to stepped and jagged wall pieces
7 Months Ago
revert underwater effects merge to figure out server issue
7 Months Ago
Merge: from profiling_improvements Tests: snapshot on craggy in editor
7 Months Ago
Merge: from main Tests: none, no conflicts
7 Months Ago
Update: Further removal of about 10% methods from perf snapshot - Built using e70c083b Tests: took a snapshot on craggy
7 Months Ago
lowered the ground under the zigg pond water to allow swimming effect to work
7 Months Ago
Fixed a null ref when comparing identical environment volumes
7 Months Ago
SpawnPopulationBase.DeleteEntities logs warning if it encounters a destroyed gameobject or an invalid entity instead of throwing an exception
7 Months Ago
Merge: from listcompare_optim - ListHashSet can now be pooled and supports Compare - Optim Networkable.UpdateSubscriptions via ListHashSet Tests: unit tests
7 Months Ago
Merge: from main Tests: none, no conflicts
7 Months Ago
Clean: simplify code via ?. notation Tests: unit tests
7 Months Ago
Optim: Constain List<T>.Compare to only works on List<T> This removes remaining 4 boxing allocations Tests: unit tests