136,086 Commits over 4,444 Days - 1.28cph!

11 Months Ago
Fixed anti aliasing setting not applying
11 Months Ago
Store modal now appears over the sub navigation Tweaked blur and colors Tweaked python and large backpack skin viewer
11 Months Ago
Skin viewer: fixed beenie skins not loading, fixed legacy workshop skins not resetting correctly
11 Months Ago
Small refactor of dimensions debug draw and order of init calls.
11 Months Ago
Skin viewer: fixed transparency issue with discord trophy
11 Months Ago
Fixed loading screen tooltip icon
11 Months Ago
Fix for empty boat building stations not being able to enter edit mode.
11 Months Ago
Force buoyancy point data refresh/save as part of buoyancy calculation, ahead of dynamic buoyancy location implementation. Remove some debug logs.
11 Months Ago
Remove the duplicated preprocess logic in FileSystem_Warmup, much less error prone this way Remove world asset warmup since they can just be warmed up on demand now Fixes bootstrap asset scene prefabs being instantiated for preprocessing when they shouldn't need to Also fixes prefab assets being preprocessed in the editor when not in client+server mode
11 Months Ago
Preload weekly skins assets when warming up the store
11 Months Ago
merge from main
11 Months Ago
Remove UI prefabs from server bundles
11 Months Ago
Make sure the store page is initialized before the settings page Compile fix
11 Months Ago
Initialize FlexLayoutManager in Start instead of ClientInit, bootstrap UI needs it
11 Months Ago
Merge from parent
11 Months Ago
Merge from main
11 Months Ago
Log exception when failing to warmup main menu
11 Months Ago
Fixed twitch rival trophy 2023 steam item using the 2022 trophy item name
11 Months Ago
Gesture UI warmup NRE fix attempt
11 Months Ago
Some skin viewer and store code cleanup
11 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
11 Months Ago
Pull gamemode prefabs into the bootstrap bundle in server builds because convars touch it before asset warmup runs Improve handling errors loading the bootstrap asset scene
11 Months Ago
Run PrefabAttribute preprocess during bundling because RigidbodyInfo needs it Has to be run while bundling because rigidbody components are removed client side, but RigidbodyInfo preserves some of its fields for the client
11 Months Ago
Skin viewer: tweaked all the remaining items
11 Months Ago
very wip pilot hazmat storage model and materials
11 Months Ago
Added first pass cinematic rig for Pilot Hazmat
11 Months Ago
Skin viewer: DB, F1 grenade, M39, sword, satchel, stone hatchet, waterpipe, pants
Rin
11 Months Ago
Terrain progress
11 Months Ago
Skin viewer: bow, bone club, bone knife, combat knife, custom smg, hatchet, jackhammer, L96, longsword, M249, pickaxe, pump shotgun, salvaged pickaxe, stone pickaxe, snow jacket
11 Months Ago
Header nav buttons and weekly skin reset counter styles
11 Months Ago
Improve modal styling, steam inventory buttons and store general scroll bar
11 Months Ago
New colours added, checkbox fully clickable, sidebar colours
11 Months Ago
Some skin viewer tooling to help setting up the 2 billions items left
11 Months Ago
Fix RidableHorse.PreProcess NRE on client due to missing rigidbody
11 Months Ago
Allow running TrainCar preprocess during bundling too because it depends on some objects deleted by RealmedRemove
11 Months Ago
Remove debug
11 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
11 Months Ago
Allow IPrefabPreProcess implementations to opt into running during bundling into asset scenes Enabled for EntityFlag_Toggle, RealmedRemove, StripRig, TriggerNotify, and TriggerNotifyEntity
11 Months Ago
Skip loading monument prefabs for non-procedural maps
11 Months Ago
Remove another redundant mesh collider on ice sculpture
11 Months Ago
Fixed skin viewer sun orientation
11 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
11 Months Ago
Fix issues canceling loading into servers Fix scene lists duplicate entries in AssetSceneManifest at runtime Fix errors unloading scenes in editor because no asset scenes are loaded (can't unload last scene)
11 Months Ago
Made sails easier to interact with.
11 Months Ago
Removed TSSAA post effect from the skin viewer, breaks it Fixed nre when opening frog boots
11 Months Ago
Added IsBoatFullyContained check, called in CanEnterEditMode. Ensures all boat pieces are within the boat building area before entering edit mode, to prevent half editable boats.
11 Months Ago
WIP on lighting settings for workshop screenshots
11 Months Ago
Fixed right clicking while dragging a gesture breaking everything
11 Months Ago
Gesture reset button styling
11 Months Ago
Centered gesture wheel Fix soft mask fading bottom items