156,505 Commits over 4,536 Days - 1.44cph!

11 Months Ago
Fixed more copypaste merge issues
11 Months Ago
Holster updates for bows and boomerang
11 Months Ago
Child RendererBatch disabling now handles entities with multiple RendererBatch correctly
11 Months Ago
tshirt repose
11 Months Ago
Entity.GetCycle returns 0 instead of nil for invalid entities Make Faceposer flexes appear in the same order as in the model Fixed potential server crash Clamp a bunch of Lua binding enum inputs to valid values * Silently clamps the value for Entity.SetSolid, SetMoveType, PhysicsInit, PhysicsInitStatic, SetRenderMode, SetCollisionGroup, SetAnimation, SetFlexWeight, GetFlexWeight, IGModAudioChannel.FFT More input clamping for enum inputs Fix last static prop not rendering Alias `Divider` to `Panel` for DarkRP
11 Months Ago
Alias `Divider` to `Panel` for DarkRP
11 Months Ago
merge from boat_building
11 Months Ago
merge from new_bbs_volume_checks
11 Months Ago
11 Months Ago
Remove debug drawing
11 Months Ago
Setup bbs required volumes for all relevant boat pieces
11 Months Ago
Bow animation updates to fix bugs
11 Months Ago
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11 Months Ago
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks. Setup on initial first few test prefabs.
11 Months Ago
codegen
11 Months Ago
merge from gui_sculpting
11 Months Ago
Triangulated obj mesh
11 Months Ago
undid some questionable shader changes, need a way to supply a triplanar anchor for sculptures or it pans when rotating them in-gui
11 Months Ago
Burlap pants repose Male/Female + LODs
11 Months Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
11 Months Ago
codegen
11 Months Ago
merge from ice_sculptures/gui_sculpting - bit broken still
11 Months Ago
sculpture item not hidden
11 Months Ago
Jackhammer animation updates
11 Months Ago
RPG7 - Weapon rack position fixes
11 Months Ago
Shorts repose/lods
11 Months Ago
Fixed censorship not working on female torso
11 Months Ago
Fix lighting on render scene
11 Months Ago
Merge from parent
11 Months Ago
Cassette recorder animation updates
11 Months Ago
updated minifridge box collider
11 Months Ago
Fixed GPU instancing for mesh-based particle systems that have it enabled
11 Months Ago
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
11 Months Ago
Radtown puzzle door fix Radtown bridge missing mat fix, maybe
11 Months Ago
minifridge techtree unlocking
11 Months Ago
merge from diving_goggles_fix
11 Months Ago
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
11 Months Ago
Merge from main
11 Months Ago
Remove GIbbable components from immortal NPC vending machines Seems to cause some issue when loading a save in client+server mode
11 Months Ago
Merge from minifridge
11 Months Ago
Setup mini fridge softcore corpse
11 Months Ago
merge from fix_has_respawn_options -> main
11 Months Ago
scientist_boat_ai_improvements_3 -> naval_update
11 Months Ago
Fixed the AI Boat triggers on the oilrigs. S2P
11 Months Ago
Converted Minifridge to MeshLOD, match fridge LOD range
11 Months Ago
Plastic missed a file
11 Months Ago
Fix checking for sleeping bags instead of checking respawn options in PlayerInit() - was still spawning player on death screen on fresh wipe because it was checking for 0 sleeping bags which would return the mission locked outpost respawn point
11 Months Ago
Merge from main
11 Months Ago
Remove debug logs, fix signals not being broadcast the correct way for firing/lighting the fuse, add smoke/trail to cannonball.
11 Months Ago
Merge from island_scenes