125,752 Commits over 4,171 Days - 1.26cph!

7 Years Ago
Delayed junkpile loot spawn slightly to avoid null group warnings from JunkPileWaterSpawner parenting
7 Years Ago
Rig2: Spotlight cull popping fix. Rig2: Hero light meshes have very long range visibility. Rig2: Increased some light cull distances. Fixed a bunch of light fixture mats not being GPU instanced.
7 Years Ago
Tweaks to crest foam; replaced foam array with matt's
7 Years Ago
[D11][Tutorial] Signal flare now stops on player loot of supply drop
7 Years Ago
Refactors FE SFX a little. Adds in looping sfx when finding a game.
7 Years Ago
Refactors how the FE SFX work. Adds in looping SFX whilst finding games to join.
7 Years Ago
Fixed LODConverter working on root obj not current obj
7 Years Ago
[D11][Tutorial] Fix for issue #1033, refactored objective system so previous task animations no longer interfere with new tasks
7 Years Ago
[D11][Tutorial] Tutorial setup now occurs earlier
7 Years Ago
[D11] Reduced COL Meshes
7 Years Ago
[D11] Clients can now time themselves out if a server isn't responding, and servers will now timeout unresponsive dead players as well as living ones
7 Years Ago
backup greybox
7 Years Ago
[d11][Audio] Created brand new reverb presets ready to apply to structures etc.
7 Years Ago
Fix up pool mode 2 in D11WorldSpawn
7 Years Ago
Ensure RandomDestroy stuff doesn't end up in D11WorldSpawn (not safe to pool)
7 Years Ago
Make the ReverbZoneTrigger keep the ReverbZone component around
7 Years Ago
Better window fix Blocked players accessing oilrig vents
7 Years Ago
[D11][Tutorial] Added new scenes to build settings
7 Years Ago
[D11] DTLS reliable-order traffic fixes and improvements.
7 Years Ago
Merge from main
7 Years Ago
oilrig portacabin window fix
7 Years Ago
Added water culling volume to cargoship interior
7 Years Ago
merge with main
7 Years Ago
Latest SFX changes
7 Years Ago
Frontend SFX trigger overhaul
7 Years Ago
[D11][Tutorial] Fix for issue #998 old task list no longer shows after player dies
7 Years Ago
[D11][Tutorial] Updated craft pistol objective highlights to use the new highlight method
7 Years Ago
Fixed intermittent indirect lighting in deferred decals
7 Years Ago
Compile fix
7 Years Ago
Added physics.ragdollmode to set client side ragdoll collision mode Changed physics.droppedmode to integer, now also support "continuous" (1) and "continuous speculative" (3)
7 Years Ago
[D11][Tutorial] Set eoka pistol as high priority for crafting common list
7 Years Ago
[D11] [UI] server define fix
7 Years Ago
[D11][Tutorial] Added tutorial options heading localisation string
7 Years Ago
[D11] [UI] re added the confirmation popup for profile switching
7 Years Ago
[D11][Tutorial] Implemented tutorial pause screen design
7 Years Ago
Improved LS tul culling volume (Hapis)
7 Years Ago
tweaks to ocean.mat colours
7 Years Ago
[D11] [UI] tidied up the player info widget and the profile switching on xbox
7 Years Ago
merge from main
7 Years Ago
merge hapis_191 to main
7 Years Ago
minor tweak
7 Years Ago
oilrig
7 Years Ago
merge from main
7 Years Ago
manifest
7 Years Ago
isDynamic on prefabs spawned on junkpile water (testing)
7 Years Ago
merge into main
7 Years Ago
compile fixes
7 Years Ago
merge from main
7 Years Ago
bugfixes save++ protocol++
7 Years Ago
only spawn small oil rig spawn oil rig away from cargo ship