202,268 Commits over 4,171 Days - 2.02cph!

10 Years Ago
Fixed PrefabInstantiate culling itself in standalone builds (I think)
10 Years Ago
Fixed a bunch of issues with the option UI Fixed water GraphicsOption not working Added GraphicsOption.Grass
10 Years Ago
Adds
10 Years Ago
Caught an NRE in BehaviourChain Gating grass graphics option toggle Save graphics preset + quality level in player prefs
10 Years Ago
Water fix
10 Years Ago
Added some sanity checks when opening files Added Lua string pool for C++->lua gamemode/ent/swep/panel hook names
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10 Years Ago
Automated Linux Build #199
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10 Years Ago
Automated OSX Build #199
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10 Years Ago
Automated Linux DS Build #199
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10 Years Ago
Automated Windows Build #199
10 Years Ago
- Started EntityEvents system for reporting events for animation etc - Big purge of BaseEntity and related dead code
10 Years Ago
Deuce - fixed reporter
10 Years Ago
Quality settings tweaked, max lod bias down to 1
10 Years Ago
CreateClientConVar is meant to be shared because of an old bug Fixed manual panel painting Fix typo 'Think' -> 'Tick'
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10 Years Ago
Automated Linux Build #200
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10 Years Ago
Automated OSX Build #200
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10 Years Ago
Automated Windows Build #200
10 Years Ago
- Animation work
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10 Years Ago
Automated Linux DS Build #200
10 Years Ago
Profiler hooks for Condition.Evaluate and Consideration.Score
10 Years Ago
Getting close.
10 Years Ago
Merge from main.
10 Years Ago
sv_max_usercmd_future_ticks removed sv_maxusrcmdprocessticks, sv_maxusrcmdprocessticks_warning added (TF2 stuff) Fixed exploitable behaviour where sending invalid/no usercommands would cause players to not simulate
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10 Years Ago
Automated Linux Build #201
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10 Years Ago
Automated OSX Build #201
bot
10 Years Ago
Automated Windows Build #201
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10 Years Ago
Automated Linux DS Build #201
10 Years Ago
more
10 Years Ago
UI fix for bug report window
10 Years Ago
added dylan's new effects
10 Years Ago
added dylans water riple and teleport effects
10 Years Ago
-Decision Log logs when an interaction/ability 'fails' DM by filtering not finding any hit, rather than DSE. -little fix in GoalSettings Validate()
10 Years Ago
Bug reporter fix (why didn't anyone report this!?!?!)
10 Years Ago
- Bunch of stuff
10 Years Ago
- Missed one
10 Years Ago
- Added special collision to gates so enemie and projectiles can't pass through
10 Years Ago
- Added gates to rest of the rooms - Gate sounds
10 Years Ago
Close rcon on exception Fixed some server exception reports not grouping properly
10 Years Ago
- Increased the speed of game over fade - Missile sound
10 Years Ago
space usurper - better mouse focus handling, tutorial levels, etc
10 Years Ago
-decisionLog logs decisions for currently selected agent when started (if a single one is selcted)
10 Years Ago
Merge from main
10 Years Ago
Fixed a condition where saves could get wiped on inproper shutdown
10 Years Ago
fixed temple court wear shader and texture
10 Years Ago
Merge fixes
10 Years Ago
Temperature is now an Attribute rather than a Vital, and introduced Body Heat Generation Modifier Attribute. Unit+Temperature's TickTemperature will modify how much heat is lost from exposure to the Ambient Temperature of the Zone/Biome, by modifying change over the delta.
10 Years Ago
DecisionLog filter / toolbar layout tweaks
10 Years Ago
- Rooms, turrets, and reduced cam shake
10 Years Ago
Updated teleport special
10 Years Ago
UTF-8 output on Windows SRCDS console