202,188 Commits over 4,171 Days - 2.02cph!

10 Years Ago
Dedicated server compile fix
10 Years Ago
Elvis's lowest LOD.
10 Years Ago
Igor - updated character.fbx to contain main & lod mesh, renamed base mesh
10 Years Ago
deleted old lod2 Igor mesh
10 Years Ago
Only toggle batch children when required
10 Years Ago
Igor character export
10 Years Ago
Fixed assert spam when leaving play mode in the editor
10 Years Ago
- Weapon firing events and setup for EntityAnimator / EntityEvents
10 Years Ago
Switched lower LOD in game for Igor
10 Years Ago
Merge from main
10 Years Ago
more
10 Years Ago
combined wood and metal objects as well as reflect objects in test court. combined textures to texture atlasses, removed backfaced tris
10 Years Ago
removed some old materials and meshes (more to come) combined wood and metal materials and meshes together. combined other meshes together. turned off shadows on nearly all meshes
10 Years Ago
Merge from prerelease
10 Years Ago
Merge from prerelease
10 Years Ago
Unity 5.4 seems to want you to SetParent( null ) on UI elements before deleting them !
10 Years Ago
improved sit anims improved wolf run anims change units speeds to not hover in awkward positions blendwise (eg walk being 2.5 and blending between a walk and run that dosent have the same gate pattern, can change anims if it is vital the old speed is set for gameplay reasons) added 1 meter per second walk anim to generic controller
10 Years Ago
merge from main
10 Years Ago
merge
10 Years Ago
10 Years Ago
scene stuff
10 Years Ago
Progress
10 Years Ago
Added workaround for U5.4 d3d9 compiler bug causing critical terrain shader errors Added skip variants for static lightmaps to speed up compilation across all Rust/Standard shaders
10 Years Ago
Added sv_maxusrcmdprocessticks_holdaim Removed potential for directory traversal in jpeg/screenshot
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10 Years Ago
Automated Linux Build #204
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10 Years Ago
Automated OSX Build #204
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10 Years Ago
Automated Windows Build #204
bot
10 Years Ago
Automated Linux DS Build #204
10 Years Ago
More additions to building system. Looking at getting a live preview of changes + refactoring building runtime.
10 Years Ago
FOR FUCK SAKE spikeyslow prefab !A WIP spikey model/texture/mat/controller
10 Years Ago
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10 Years Ago
Diogo's shader fixes
10 Years Ago
Diogo's shader fixes
10 Years Ago
More fix
10 Years Ago
enable graphics jobs by default
10 Years Ago
young and female deer variations
10 Years Ago
Editor construction prefab preview
10 Years Ago
Retired ConstructionCollision
10 Years Ago
Server Cull / Client Cull game object tags work once again
10 Years Ago
Building prefab updates (now using PreviewMesh for editor preview)
10 Years Ago
Building skin updates (empty child object culling)
10 Years Ago
female and young wolf variations
10 Years Ago
Saved visual settings and defaulted to low
10 Years Ago
Tiny Unit.SetAge scaling tweaks
10 Years Ago
Don't spawn elder Units
10 Years Ago
-decisionlog stays on agent if pausing and unpausing -no valid goalplanvariant found logging added to decisionlog(also pops up in best decisions, currently)
10 Years Ago
External walls and window bars use SimpleBuildingBlock
10 Years Ago
Added quickshot effect
10 Years Ago
Wind generator uses SimpleBuildingBlock
10 Years Ago
Building deployable updates (retired Construction Skin layer)