202,188 Commits over 4,171 Days - 2.02cph!

10 Years Ago
-fixed decisionlog
10 Years Ago
Testing build produced by build server
10 Years Ago
-morale consideration fixed = cavepeople won't flee all the time
10 Years Ago
StatTypes cleanup
10 Years Ago
Retired Construction Skin layer entirely
10 Years Ago
Tweaks and fixes
10 Years Ago
Merge from prerelease
10 Years Ago
Merge from prerelease
10 Years Ago
Minor effect duration refactor, fix for ActionChain drawers not rendering correctly in EffectParametersDrawer
10 Years Ago
Merge from conditional_models_2
10 Years Ago
Merge from conditional_models_2
10 Years Ago
Animator speed/scale test
10 Years Ago
Updated ignore conf for Renderer module; updated diogo_copy2rust based on garry's Removed renderer enabled conditional from Renderer module Renamed Renderer/src/RustNative.h/cpp to Renderer/src/Renderer.h/.cpp
10 Years Ago
Testing plastic commands
10 Years Ago
removed can transition to self from a bunch of anims
10 Years Ago
Removed SystemInfo.cpp from Renderer
10 Years Ago
Can now access all bool anim params in viewer
bot
10 Years Ago
Automated OSX Build
bot
10 Years Ago
Automated Linux Build
10 Years Ago
Manifest
bot
10 Years Ago
Automated Windows Build
10 Years Ago
Temperature is now a Vital again, while Body Heat Generation Modifier is still an Attribute.
10 Years Ago
Some behaviour twaeks
10 Years Ago
Flagged datapack_list & datapack_paths as cheats Flagged host_framerate as cheat/replicated Fixed directory traversal in cl_screenshotname Fixed directory traversal in __screenshot_internal Removed devshots_screenshot
10 Years Ago
stairs models, LODs, COLs, ready to place prefabs, textures
10 Years Ago
Fixed building skin / socket error when leaving network cell
bot
10 Years Ago
Automated Linux Build #205
bot
10 Years Ago
Automated OSX Build #205
bot
10 Years Ago
Automated Windows Build #205
10 Years Ago
Fixed issue with Effects created from EffectSettings assets not passing their settings asset ref into Effect correctly, breaking trigger functionality
10 Years Ago
Removed deprecated ConstructionGrade collision override
bot
10 Years Ago
Automated Linux DS Build #205
10 Years Ago
Some Unit flagging fixes
10 Years Ago
coastline
10 Years Ago
Updated cowboy dives and smash
10 Years Ago
D-log style tweaks
10 Years Ago
Experiment: Building blocks have placeholder geometry + collider until skin is initialized
10 Years Ago
added dylans water effects to test court tweaked fog and lighting added shadow mesh and set all other meshes to static
10 Years Ago
added water skirt, rebuilt test court tree , created shadow mesh
10 Years Ago
Terrain mat.
10 Years Ago
ladder models, LODs, COLs, ready to place prefabs
10 Years Ago
Fix for Rust-619
10 Years Ago
first pass boar(v rough) human idle blend pram set to idleBlend instead of speed
10 Years Ago
changed angular speed so it rotates faster
10 Years Ago
latest data
10 Years Ago
Mavis - Serve walk issue fix & re-export
10 Years Ago
set angular speed values higher on units to avoid them running sideways added boars to biome (seem to have missed this from earlier checkin)
10 Years Ago
Fixed some gross shit on the trees.
10 Years Ago
Some 8 splat support stuff, doesnt work yet pls halp @andre
10 Years Ago
Elvis - Lod added to character fbx Mavis - Lod added to character fbx