199,994 Commits over 4,140 Days - 2.01cph!

9 Years Ago
Lazy Trait Effect has 0.25% Energy drain, instead of a -20% current value modifier
9 Years Ago
Removed a stat manipulator in Effect.Injury-Bleeding that was missing the Attribute ref
9 Years Ago
More
9 Years Ago
painstakingly moving decals into my prefabs without gizmos :'((((
9 Years Ago
More
bot
9 Years Ago
Automated Linux DS Build #14
9 Years Ago
Added Relationships+ActivityCallbacks, handles "witnessed death" stuff. Removed Unit.OnOtherUnitDied event because it was shit
9 Years Ago
added small stick in the style of the big sticks updated big sticks to have better shading
9 Years Ago
Fixed duplicate sound bundle type in Unit.Bear
9 Years Ago
Updated Raknet and added exposed network sim stuff.
9 Years Ago
Placeholder illness effects.
9 Years Ago
Sticky gizmos for deferred decals
9 Years Ago
Added log when server is fully started
9 Years Ago
leftover test stuff
9 Years Ago
9 Years Ago
Consumables now hold a list of Effects with a % chance for application Added ProcEffectParametersDrawer Popup/nested editor scroll things Unit Audio editor improvements Fixed 50% chance condition actually being 100% :\
9 Years Ago
Added genericl statistical model variant.
9 Years Ago
Made "can statistically socialize" base itself on the generic statistical model.
9 Years Ago
I made bad things, pls fix bill
9 Years Ago
WeatherMeasurementDrawer fixes
9 Years Ago
Better values for weather triggers
9 Years Ago
Expose values in WeatherMeasurementDrawer
9 Years Ago
Fixed EvaluateConditions typo in DSE
9 Years Ago
BaseBehaviourPlanSettings.OnValidate also validates DSE Removed missing/nulled condition in Ability.Collaboration-Talk(Recipient)
9 Years Ago
Fixed some Effects caused by witnessing the death of group members/friend showing in the UI and having the same override name
9 Years Ago
good weather trigger values
9 Years Ago
UnitView/HumanView gating tweaks BuildingView hacky proxymesh thing for placement validity vis VicinityEffect is a default component for Building Added experimental NavMeshObstacle carving setup to InteractionPosition, may cause fuckery
9 Years Ago
More InteractionPosition fiddling
9 Years Ago
RadialMenuWidget playing close sound on init
9 Years Ago
In the middle of character conversion. Everyting is broken so using a different temporary branch.
9 Years Ago
DSE drawer tweaks (element counts, expansion locks when element count > 0)
9 Years Ago
clamp base values of stats after effects ticking
9 Years Ago
Caching almost everything now.
9 Years Ago
Simplifying and refactoring
9 Years Ago
More in-progress character work.
9 Years Ago
Mergins character work back in.
9 Years Ago
updated stick model with more angled ends to try and stop it deciding to stand upright instead of lying down
9 Years Ago
switching happens exclusivly in its own layer to stop it getting cut off or playing twice
9 Years Ago
Working on Collaboration Effects. Collaboration Request now tracks whether a collaboration is Complete or Broken, rather than Used. Collaborator States in a Collaboration Request can now achieve the state of Finished.
9 Years Ago
Woops, forgot this.
9 Years Ago
More on Collaborations
9 Years Ago
Handling when Collaborations break a bit better.
9 Years Ago
TribeCreateUI tweaks, clothing options toggles can be optional IsWithinPerceptionRangeSettings fixes
9 Years Ago
Added more robustness to looking up the unit of an action chain in Collaboration Request Complete/Break handling. Added more robustness to looking up the action chain of a unit in Collaboration Request Break handling.
9 Years Ago
bucket lift shaft greybox caves temporary colliders prefabs update/ backup
9 Years Ago
Fixed lighthouse vertical spawn position.
9 Years Ago
Fixed lighthouse vertical position
9 Years Ago
latest tortoise, still broken
9 Years Ago
ragdoll prefab \o/
9 Years Ago
CollaborationEffects can now hold multiple effects per entry (that we can apply both mood boost and love boost with the same effect profile). Hugs now provides mood boost and love boosting, or sadness and hate boosting when declined...