199,505 Commits over 4,140 Days - 2.01cph!

9 Years Ago
manhole and powerline basing added
9 Years Ago
Touched all water related shaders; making sure latest cherries get applied
9 Years Ago
Item effects stuff
9 Years Ago
Get rid of the unnecessary check for whether the user owns Source SDK Base 2006
bot
9 Years Ago
Automated Linux Build #446
bot
9 Years Ago
Automated OSX Build #446
bot
9 Years Ago
Automated Windows Build #446
9 Years Ago
Beep UI fix
9 Years Ago
UI fix for missing elements
9 Years Ago
Optimized coarse height slope map generation; now up to 6 times faster on larger maps Deprecated foliage displacement slope scale bias
9 Years Ago
Cherry picked 16913
bot
9 Years Ago
Automated Linux DS Build #446
9 Years Ago
Beep - large packet fix
9 Years Ago
Fix for network packet issue
9 Years Ago
Fix sound pitch bug (hopefully, still no reliable local repro on this one) Small SoundModulation Init optimization
9 Years Ago
Fixed DecisionScoreEvaluatorsUtility.EvaluateConditions not appending failure string to the builder correctly
9 Years Ago
Behaviour keyword boilerplate, KeywordsUtility cleanup
9 Years Ago
BehaviourChainElement.GenerateDescription uses keywords
9 Years Ago
Holding attack whilst opening the weapon selection dialog no longer instantly changes weapon
bot
9 Years Ago
Automated Linux Build #447
bot
9 Years Ago
Automated OSX Build #447
bot
9 Years Ago
Automated Windows Build #447
9 Years Ago
centralised input and eating of inputs in PlayerController
bot
9 Years Ago
Automated Linux DS Build #447
9 Years Ago
Fixed car audio warning
9 Years Ago
Reverting character statc sync changes. Didn't see the Flags param in CharacterMotorState - this can be done a simpler way.
9 Years Ago
Merge +motor flag updates.
9 Years Ago
Cleanup from the previous revert - keeping the good bits.
9 Years Ago
Hooked up proxy model state
9 Years Ago
Another merge
9 Years Ago
9 Years Ago
merge
9 Years Ago
Moved more things to mouse up
9 Years Ago
Corpse handling of attached projectiles now includes re-enabling their SmartObject components during setup Combat+Callbacks OnProjectileHit only re-enables projectile SmartObject components when the projectile missed
9 Years Ago
Don't consider weapons without their smartobject enabled
9 Years Ago
Fixed Manage Weapons Goal GPV slot
9 Years Ago
Added combat states. Picking up spears is looking good (hopefully).
9 Years Ago
AI Designer code layout/partial orgnisation Moved a bunch of DebugTools entity component panels drawers to their own classes for cleanliness
9 Years Ago
Fixed AI Designer nodes not dirtying assets when changes are made
9 Years Ago
Data save
9 Years Ago
Moved more debug panels
9 Years Ago
latest scene
9 Years Ago
Merge
9 Years Ago
Started splitting the player and ship cameras out
9 Years Ago
More
9 Years Ago
▉ ▇▄▋ █▍▋█▊▅/▅▅▇▇█▉
9 Years Ago
FOR FUCK SAKE player revert cuz bad merge
9 Years Ago
- When instigating collaboration, we shouldn't move to target before we make the request for collaboration, since it would make everyone walk up to each other's position at that moment (walk past each other), which looked stupid. - Removed Breeding Social stuff, since Breeding is purely a Collaboration thing now.
9 Years Ago
Merge
9 Years Ago
Done testing things with the Campfire spit, so let's remove it from the starting pool.