199,365 Commits over 4,140 Days - 2.01cph!
Cherry picked underwater fx fix from main
16937
Updated industrial props across monuments
Adding industrial props prefabs
Fixed locks not being networked properly
Merge from main
Network++
Merge from main
Network++
water-vis-trigger:: fixed underwater overlay activating between tiny trigger gaps
water-vis-trigger: changed gizmo color to blue-ish gray
water-vis-trigger: cleaned up unnecessary null checks
AmbientLightLOD uses LOD grid for better load balancing, less stress on the dynamic LOD manager
World model drops for double shotgun, LR300 & bota
Fixed cave_small_easy scene merge fuckup
Fixed water invisible on respawn after dying inside water-vis-trigger (RUST-1358)
Flatten dungeon prefabs on export (performance)
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Some misc stuff in airfield
FOR FUCK SAKE cannon ball prefab size
Automated Windows Build #451
Replaced windows.form save/load dialogs with terrible custom versions
Restored wrongly deleted door prefab.
Automated Linux DS Build #451
Added caves ore loot spawners
fixed up tunnels and added proper sign posts inside tunnels to help navigation. Added tunnel signs to prefabs to tidy up heirarchy
Merged with building system branch
Parenting fix. Ship firing changes
Undone PreservedPrefabs idea
SkinnedMeshRendererInfo stores transforms (for workshop)
SkinnedMeshRendererInfo.BuildRig() builds a working default rig (workshop previews, icons)
SkinnedMultimesh can be rebuilt without resetting meshes (to retain workshop materials)
Camera.FocusOnRenderer handles rotations properly
Made Scene2Prefab a bit faster
Nicer progress bar for Scene2Prefab
Merged workshop beta into prerelease
Merged workshop beta into prerelease
Protocol++, rebuild plugins
Scene2Prefab can opt out of automatic hierarchy flattening
Enabled hierarchy flattening in all dungeon / monument scenes
Fixed player created goal plans not actually being flagged as such
tidied up previous fix a little
Refactored a bunch of Managers to support a cleaner game restart, which now works (pending nasty hidden bugs that have yet to appear)
Added VisualFXManager
more convos added to anims