199,159 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Added filter func to the RLD constructor call in AgentSettingsEditor, rejecting any Abilities flagged as global
10 Years Ago
- Fixed a bug with Entities taking damage when they're disabled
10 Years Ago
Made the goals and abilities list drawers in AgentSettingsEditor unique
10 Years Ago
- Mortar launcher now controls height and speed of it's mortars
10 Years Ago
Rework scene
10 Years Ago
NRE error log in BehaviourCain where interaction target is null ActionChain UnityEvents replacing System.Action Unit+Combat effect stuff
10 Years Ago
Female textures and cleanup
10 Years Ago
-new InfluenceMapConsideration type, added in PickUp ability
10 Years Ago
- More mortar/launchers testing
10 Years Ago
FOR FUCK SAKE town scene/planet
10 Years Ago
Fixed combine normals override shader
10 Years Ago
- Danger marker cleanup
10 Years Ago
- DangerMarker can create a ring mesh of any radius and thickness, with any number of sides. - Added marker prefab and material
10 Years Ago
Switched fx_embers and fx_smoke to "Before\VertexLit Blended"
10 Years Ago
Added internal combine normals override so we can use "Camera" to support forward "Before\Skin" in AO; switched mode and tweaked depth threshold to avoid halos Added "Before\VertexLit Blended" for particle fog/scattering support Misc shader work
10 Years Ago
Merge
10 Years Ago
megre
10 Years Ago
Deleted un-used third party : ParticleScaler and Sonic Ether Bloom + SSAO
10 Years Ago
Player update
10 Years Ago
- Updated appid - WIP danger markers
10 Years Ago
Merge from main
10 Years Ago
Added Minhs M4 into game. Round1
10 Years Ago
New blog images for Dreadora.
10 Years Ago
Patched particle fog to prevent future issues
10 Years Ago
Updated AO
10 Years Ago
FOR FUCK SAKE town scene/ asset !A wip planet texture
10 Years Ago
Unit+Animation NRE catches to avoid errors for now, needs debugging (NRE ln75 RemoveAnimationEventListener)
10 Years Ago
Re-instated individual Agent ability storage, added IsGlobal flag to BaseBehaviourSettings (lazy because I don't want to cast to AbilitySettings at runtime...) More Weapons data/boilerplate
10 Years Ago
- More mortar code tests
10 Years Ago
- Mortar WIP and tests
10 Years Ago
10 Years Ago
Refactored Stat+Modifiable quite a lot, no longer using events to deal with modifiers of different types being added or removed to the stat, instead it's all done within the Modifiable partial Renamed Stat+Tickable to Stat+Tick, now simply handles ticking! Added a "Change" type to StatModifierType, essentially ignored by most of the stat modifier system, instead on Add it just changes the stat's currentvalue (base) by whatever Value is defined in the StatModifierSettings Fixed AddUnitFlag not working Minor Effect stat mangement refactor for better clarify WeaponParams boilerplate for weapon specific effects, stat driven damage and range limitations Fixed some Effects adding the wrong flags
10 Years Ago
RUST 487 - No collision on silos at train yard fixed
10 Years Ago
Refactored Stat+Modifiable and Tickable partials to use FixedArray for grouping modifiers by order
10 Years Ago
- Bolts now drop in levels off enemies and crates (2% chance per lootdrop for now)
10 Years Ago
- FIxed bug where currency not displayed correctly with new save
10 Years Ago
- Added Bolts currency to gameplay UI
10 Years Ago
Merge from main.
10 Years Ago
Spawn improvements.
10 Years Ago
FOR FUCK SAKE town scene
10 Years Ago
FOR FUCK SAKE town asset !A material
bot
10 Years Ago
Automated Linux DS Build #150
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10 Years Ago
Automated OSX Build #150
bot
10 Years Ago
Automated Linux Build #150
bot
10 Years Ago
Automated Windows Build #150
10 Years Ago
* Fixed Entity.IsRagdoll not working properly on client * Added extra debug output for BASS.DLL Initialization * Added test BASS.DLL config to hopefully help with weird "mp3s dont load with error 41" cases * Cleaned up some inconsistencies in lua_entity.cpp
10 Years Ago
merge
10 Years Ago
Updated RustBuilder to 5.3.1p3
10 Years Ago
Merging spherecast LookingAt in
10 Years Ago
Fixed items not having colliders Some combat related tinkering, AttackEntity action tests Fixed EntityCondition item filtering not working as intended Fixed (potentially) some bugs in Unit movement related actions, callbacks etc