198,713 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Updates.
10 Years Ago
Merge from main
10 Years Ago
Moved convar server.aihandlerms to ai.frametime Moved convar server.npcrickrate to ai.tickrate Greatly reduced AI frame time when playing in the editor (better testing perf)
10 Years Ago
Industrial light fixtures particles cull
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
merge from main
10 Years Ago
cliff prefabs backup
10 Years Ago
Removing some deprecated stuff from TerrainConfig
10 Years Ago
Sat dish add to heightmap on rocks
10 Years Ago
added DeuceVFX-LifeSteal_3 to dylan folder
10 Years Ago
Adds
10 Years Ago
- WIP DataVisualisation test - Goal data tweaks
10 Years Ago
A bit of progress, figured a few things out.
10 Years Ago
Updated controller Fixed character switch issue
bot
10 Years Ago
Automated Linux DS Build #92
bot
10 Years Ago
Automated Windows Build #92
bot
10 Years Ago
Automated OSX Build #92
bot
10 Years Ago
Automated Linux Build #92
10 Years Ago
test
10 Years Ago
rcon.port defaults to the same as game port if not defined rcon.ip defaults to any if not defined
10 Years Ago
backup
bot
10 Years Ago
Automated Linux DS Build #91
10 Years Ago
El cheapo particle scattering/fog
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10 Years Ago
Automated Windows Build #91
bot
10 Years Ago
Automated OSX Build #91
bot
10 Years Ago
Automated Linux Build #91
10 Years Ago
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10 Years Ago
Tweaked compilation path exclusion list across all standard/rust shaders
10 Years Ago
Tree benchmark scene Tree culling and LODing optimizations Tree quality convar
10 Years Ago
resaved stairs roots 1 texture
10 Years Ago
added above changes, removed old files, created new stairs roots shader and textured stairs roots, textured stone floor and tweaking materials, finished grass, working on stones
10 Years Ago
removed old stairs roots textures baked vertex lighting out on stairs roots and textued finished grash mesh and textured textured floor stones
10 Years Ago
New Bear and latest human assets
10 Years Ago
New Bear assets, still very WIP Nothing really new with human but updated export script and this is the latest export with it.
10 Years Ago
Cowboy - select breathe & ready anim
10 Years Ago
Cowboy - Updated select breathe, Added ready anim
10 Years Ago
backup
10 Years Ago
backup
10 Years Ago
Merge from water 2.8
10 Years Ago
Fixed issues in DX9
10 Years Ago
Physics Tests
10 Years Ago
A bit of progress on the player refactor.
10 Years Ago
starting to be happy with procgen larger formation spawn rules generic rock prefabs update
10 Years Ago
Updated config with correct transition names
10 Years Ago
Cowboy can now serve
10 Years Ago
Cowboy serve
10 Years Ago
Fixed underwater mask in GL/OSX
10 Years Ago
Moved camera near plane corner computation code to MainCamera.cs and Camera.cginc; added latter Moved scattering code to relevant TOD shader includes
10 Years Ago
Updated court select