198,704 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Removed unused DistanceFromCamera system Added LODGroup diagnostics to dump command More client profiling
10 Years Ago
bear rig, not finished but probably ready for anim/deform tests
10 Years Ago
Rock flat files
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10 Years Ago
Automated Linux DS Build #83
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10 Years Ago
Automated Windows Build #83
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10 Years Ago
Automated OSX Build #83
10 Years Ago
Cowboy run north & clips
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10 Years Ago
Automated Linux Build #83
10 Years Ago
Fixed backface refraction Underwater shader now scattering aware (wip)
10 Years Ago
Updated Cowboy rig, run north, added serve WIP
10 Years Ago
* Removed steam_linux * Fixed crash issue with PathSegment functions * Fixed (Lua errors?) printing twice on Linux srcds * Added CNewParticleEffect.__tostring() and other methods * Added Entity.StopAndDestroyParticles() * Added Entity.StopParticlesNamed( string, bool removenow = false ) * Added Entity.StopParticlesWithNameAndAttachment( string, int attachment, bool removenow = false ) * Entity.CreateParticleEffect() now returns the particle object it creates
10 Years Ago
Added new copy shader; removed deprecated one
10 Years Ago
Increased pre-fog texture to 1:1 again; switched to rgbm encoding instead for 2:1 and bandwidth savings; looks better than downscale Now cloning _CameraDepthTexture only on d3d9 platforms
10 Years Ago
Updated river shader
10 Years Ago
Removed postOpaqueDepth modifications from globalfog and pp scattering; not necessary anymore (kept in DoF, however) Downscaled pre-fog/refraction texture to 1/4th res Underwater lighting now uses combined direct+ambient (testing) Removed all black river fix hack attempts
10 Years Ago
Steal special can be disabled
10 Years Ago
Attempt at solving all water problems, including transparent surf/particle fog, at once
10 Years Ago
Added steal effect over player
10 Years Ago
latest human anims
10 Years Ago
latest human anims
10 Years Ago
Server perf tweaks
10 Years Ago
Fixed seethrough walls; note to self: some hacks are there for a reason (#338)
10 Years Ago
- Game over screen now works with mouse/keyboard
10 Years Ago
Fixed visual settings issue when just viewing court Disabled loader when no longer needed
10 Years Ago
Fixed server NRE Removed unity error reporter Don't do server.backup in editor
10 Years Ago
Fixed potential NRE in BehaviourChain Some SmartObject/Subscription refactoring, fixes some bugs with subscriptiosn getting stuck, but not super clean
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10 Years Ago
Automated Linux DS Build #82
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10 Years Ago
Automated OSX Build #82
10 Years Ago
Fixed external gates collapsing
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10 Years Ago
Automated Linux Build #82
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10 Years Ago
Automated Windows Build #82
10 Years Ago
* Fixed a server crashing exploit * "Cannot update control point" is not DevWarning * Attempted fix for Linux/OSX checkboxes in Awesomium
10 Years Ago
Steam VR plugin
10 Years Ago
FOR FUCK SAKE asteroid asset (collision fix) FOR FUCK SAKE asteroid material (asteroid colour are now fully dependent on the directional light) !A very WIP asteroid prefab test
10 Years Ago
latest source file, changed feet controllers, added new anim, removed a rogue deform tag on the non deforming skeleton which was semi breaking the rig in unity
10 Years Ago
Latest human anims
10 Years Ago
City init is now much cleaner.
10 Years Ago
Limited speedtree shader transmission feature to Frond and Leaf geom types
10 Years Ago
backup
10 Years Ago
cleanup/missing files
10 Years Ago
FOR FUCK SAKE scene area1, switched fog from linear to exponential curve FOR FUCK SAKE cloud material FOR FUCK SAKE asteroid material
10 Years Ago
beachside and underwater rocks backup
10 Years Ago
Optimised lights in temple / test scenes
10 Years Ago
Fixed duplicated symbol in blendlayer shaders
10 Years Ago
underwater rocks do not use terrain projection
10 Years Ago
Fixed detail texture scaling for the new rocks
10 Years Ago
HumanView+IK LookAt tweaks
10 Years Ago
Dungeons rock LOD setup update
10 Years Ago
cowboy run intro/outro
10 Years Ago
added new outer floor texture to unity, testing grass skirting