198,704 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Coastline 2.0 More interesting main island shapes Slight altitude bias towards the world center Chance for isolated islands off coast Better mountain and hill blending
10 Years Ago
Fixed 40 byte per-frame leak on riverless maps
10 Years Ago
Fixed massive performance hit in water quality modes 1 and 2
10 Years Ago
Cowboy Rig - WIP
10 Years Ago
Updated Deuce build
10 Years Ago
- Death Row now has a reduced cooldown of 0.1s if you hit anything with it, upto a max of 3 shots in a row, before resetting to full cooldown - Death Row is now less opaque when you miss to make it more obvious when you will have a reduced cooldown
10 Years Ago
- ability Use functions are now passed a reference to the ability button/cooldown that activated it
10 Years Ago
- Added controller rumble and sound effect to Death Row
10 Years Ago
- Death Row: Added placeholder impact effect and increased radius
10 Years Ago
Burlap clothes templates
10 Years Ago
Burlap basics
10 Years Ago
unwrapped more roots
10 Years Ago
set of industrial light fixtures - greybox and prefabs
10 Years Ago
Updated the in game updates text
10 Years Ago
- more deathrow. nearly there
10 Years Ago
Bucket hat
10 Years Ago
- wip Death Row ability
10 Years Ago
Wooden storage item
10 Years Ago
ak47 texture sizes
10 Years Ago
Support multiple materials New ak47
10 Years Ago
Updated AI - now a bit less brutal Removed unused config params
10 Years Ago
Monument splat mapping support (via terrain tools)
10 Years Ago
Make sure everything is saved before uploading Check for problems before allowing upload Create and include a bundle Upload version tag
10 Years Ago
QotD WIP sculpt.
10 Years Ago
Reduced net Z velocity Tweaked hit values
10 Years Ago
Blog image.
10 Years Ago
Sat dish scene backup closed holes on sat dish models for the new use of sat dish pieces
10 Years Ago
Moved smash target position Added win/lose to character controllers
10 Years Ago
Some improvements to finding best goal and goal plan.
10 Years Ago
Monument alpha mapping support (via terrain tools)
10 Years Ago
added blog images and webm for ian
10 Years Ago
exported roots to ztools
10 Years Ago
This approach looks at the score of each goal for each layer of depth, and traverse down the best scoring path in the goal hiararchy until it reach the end.
10 Years Ago
Blog character images.
10 Years Ago
Folder shufflin'
10 Years Ago
Blog Images.
10 Years Ago
Texture changes and mockups.
10 Years Ago
- More WIP AttachmentEditor stuff - Exposed the override anim string in EmoteState
10 Years Ago
More work on Goals and Agent+DM specifically.
10 Years Ago
Lob is now easier to return Exit transitions for owl / mavis
10 Years Ago
- More reaper bro changes.
10 Years Ago
Sat Dish world layer fix
10 Years Ago
Rock material terrain blend tweaks
10 Years Ago
Sat dish progress backup
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10 Years Ago
Automated Linux DS Build #71
bot
10 Years Ago
Automated Windows Build #71
bot
10 Years Ago
Automated Linux Build #71
bot
10 Years Ago
Automated Linux DS Build #70
10 Years Ago
- Fixed Player:GetEyeTrace not working correctly with lag compensation - Ground speed for NPCs now takes model scale into account - Fixed prediction errors when walking or attempting to sprint while crouched - Slightly improved player movement on moving props so they are less likely to be ejected - Fixed particle systems not obeying some attach types correctly - Fixed scenes not playing in some cases - Fixed some issues with player movement prediction
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10 Years Ago
Automated Windows Build #70