198,696 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Properly replace binds, properly remove binds
10 Years Ago
Key binding
10 Years Ago
-yamfm
10 Years Ago
Removed DSE Settings, ported to DSE params setup, added DecisionPlanParametersDrawer
10 Years Ago
More dx9 water fixes (nvidia)
10 Years Ago
-statmodifier is now the base type again, IStatModifierTickable has been reinstated, and the generic base/total modifier is now called StatModifierBasic.
10 Years Ago
turning off shadows on oceanfloor to improve shadow banding
10 Years Ago
Merged with main
10 Years Ago
Water_treatment_plant splats painting backup
10 Years Ago
Raven json fix
10 Years Ago
Fixed find, save convars Converted unity GetButton to custom system
10 Years Ago
Binds get saved
10 Years Ago
Blog image change, Texture additions, Pause Menu.
10 Years Ago
Fixed keys_default not always running
10 Years Ago
Added new images for blog. Deleted old ones.
10 Years Ago
Library project fixes
10 Years Ago
Merged from main
10 Years Ago
Libraries
10 Years Ago
Missing Project files
10 Years Ago
Fixed dx9 compilation error in DepthOfFieldScatter shader Fixed dx9 water issues
10 Years Ago
FOR FUCK SAKE tile set prefab
10 Years Ago
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10 Years Ago
FOR FUCK SAKE factory prefab room, fix minimap mismatch (hopefully), fix beertap turret size
10 Years Ago
FOR FUCK SAKE factory prefab room for shadow leak
10 Years Ago
Improving lot generation a bit. Fixed a pretty big bug with deletion.
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10 Years Ago
Automated Linux DS Build #73
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10 Years Ago
Automated Windows Build #73
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10 Years Ago
Automated OSX Build #73
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10 Years Ago
Automated Linux Build #73
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10 Years Ago
Automated Linux DS Build #72
10 Years Ago
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10 Years Ago
Automated OSX Build #72
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10 Years Ago
Automated Windows Build #72
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10 Years Ago
Automated Linux Build #72
10 Years Ago
Fixed a client crash issue with some crap ragdoll models ( unreasonable position )
10 Years Ago
FOR FUCK SAKE adding asteroid socket to the doorway enum socket list
10 Years Ago
- Timeslow shield layer changed to IgnoreRaycast so player aiming laser doesn't hit it - Globally reduced the hit effect flash
10 Years Ago
- Abilities are no longer auto equipped if the player already has one equipped from the same category
10 Years Ago
- AbilityButton tidy up
10 Years Ago
Shitty temp splat maps for all the new monuments
10 Years Ago
Monument topology mapping support (via terrain tools)
10 Years Ago
removed footstep sounds when player turns in place (it was freaking people out)
10 Years Ago
Coastline 2.0 More interesting main island shapes Slight altitude bias towards the world center Chance for isolated islands off coast Better mountain and hill blending
10 Years Ago
Fixed 40 byte per-frame leak on riverless maps
10 Years Ago
Fixed massive performance hit in water quality modes 1 and 2
10 Years Ago
Cowboy Rig - WIP
10 Years Ago
Updated Deuce build
10 Years Ago
- Death Row now has a reduced cooldown of 0.1s if you hit anything with it, upto a max of 3 shots in a row, before resetting to full cooldown - Death Row is now less opaque when you miss to make it more obvious when you will have a reduced cooldown
10 Years Ago
- ability Use functions are now passed a reference to the ability button/cooldown that activated it
10 Years Ago
- Added controller rumble and sound effect to Death Row