199,225 Commits over 4,140 Days - 2.01cph!
Removed ILuaInterface::ThreadLock/ThreadUnlock, ILuaInterface::SetupInfiniteLoopProtection
Removed GMMODULE definition, GLua namespace
Added ILuaBase::SetState
ILuaInterface::PushColor/GetColor use Color class instead of LuaColor
A bunch of cleaning between ILuaInterface/ILuaBase
Automated Windows Build #627
Branch for Matt's tree changes.
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Automated Linux Build #628
Automated Linux DS Build #628
Automated Windows Build #628
getting ready netting wall frame
Removed BuildingStates enum & concept of states from Building
Constructable buildings have a usability threshold, so that buildings can be used (e.g. shelters) before being fully complete
Interactions can define whether the smartobject's parent entity must be flagged IsUsable for them to be enabled
Added BaseEntity.IsUsable flag
WIP building construction state persistence
Fixed NRE in Building.RequiresItem
added profiler hook and clarified some comments on unit selection raycast code.
Added ping display to network info screen. Also ignoring project *.user files.
Big changes to addiction stats to handle multiple drugs, unlocking new types etc. May still change further.
Working on buying systems
NPC stats hover UI update. New system for multiple drugs basically working.
Stat tweaks and balancing systems.
added shaderforge to foliage project.
rebuilt foliage prefabs
created new materials from lost ones
checked everything has correct name and material
LOS works with weird ass terrain now. I think?
Voice data recorded to demos
Record initial camera position to demo
Added support for behaviour chain elements to filter candidates by EntityType specific taxonomy (ResourceType, ItemType supported)
Added Facepunch Steamworks
Added Standalone GA perf analytics event
Version++
cave_puzzle_b segment way in/out (Death pit can be walked down to to recover your loot)
Fixed joining Craggy Island / Hapis Island servers wiping map cache
Fixed filtering by ItemType not working in UnitDecisionmaker
FOR FUCK SAKE unit animation controller
!A tile prefab stuff