199,207 Commits over 4,140 Days - 2.00cph!
wip voxel raytracing for los
Updated camera
Added post controller
Fixed floating addons not being mounted on dedicated servers
Automated Linux Build #626
Automated Linux DS Build #626
Automated Windows Build #626
PlayerController interactables use List because FixedArray is uesless in this context
added an initial more precise raycast to unit selection / mouseover
PlayerController cleanup, role defs save
airfield underground sewer and bunker network WIP
Fixed NRE in PlayerController.HandleWorldInteraction
fixes, splats adjustments
Ak47 world model uv fixes
Fix for RUST-1590 - Locker placement difficult
fixed tooltips not going away
made foliage deferred and tidied up assets
GM:RenderScreenspaceEffects will no longer be called with ViewData.dopostprocess set to false
Automated Linux Build #627
Removed ILuaInterface::ThreadLock/ThreadUnlock, ILuaInterface::SetupInfiniteLoopProtection
Removed GMMODULE definition, GLua namespace
Added ILuaBase::SetState
ILuaInterface::PushColor/GetColor use Color class instead of LuaColor
A bunch of cleaning between ILuaInterface/ILuaBase
Automated Windows Build #627
Branch for Matt's tree changes.
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Automated Linux Build #628
Automated Linux DS Build #628
Automated Windows Build #628
getting ready netting wall frame
Removed BuildingStates enum & concept of states from Building
Constructable buildings have a usability threshold, so that buildings can be used (e.g. shelters) before being fully complete
Interactions can define whether the smartobject's parent entity must be flagged IsUsable for them to be enabled
Added BaseEntity.IsUsable flag
WIP building construction state persistence
Fixed NRE in Building.RequiresItem
added profiler hook and clarified some comments on unit selection raycast code.
Added ping display to network info screen. Also ignoring project *.user files.
Big changes to addiction stats to handle multiple drugs, unlocking new types etc. May still change further.