201,418 Commits over 4,171 Days - 2.01cph!
bit of clean up of old shit
Arrow scale tweaks. Highlighting for current mission task.
Minor nav arrow rules edit
Various tweaks and more desert stuff.
Different UI for emergency calls. Doesn't do anything yet.
Emergency calls summon the cops
Some delivery mission stuff
Lots of NPC standing around
wip capture victory conditions, reordering game setup
Split game host instance setup to PreBuildSetup() and PostBuildSetup()
cleaned up control match definition SO
new placeholder capture point model
Added ability to teleport players.
started making the new OnTagChange stuff less shit
Board/Tile/Unit views now all have EntityView base class
virtual functions for EntityView
Added console command to teleport players to jail
Added randomized tinting to foliage shader (still disabled)
Added some template crime stuff
Added randomized scale to new foliage system
Added value noise to new foliage system
more entity manager / events
AnimationAudioBundle pitch & volume support
Debug bits
AudioManager settings, named sources
Added contact shadows (works on vm); toggle via graphics (def=off)
Couple of internal shader fixes
Reduced pool audio source pool size, removed some debug lines
Players get released from jail when the sentence is complete
Added dynamic wave spawner, energy pickups, and new enimie type.
Updating post pro and navmesh shit from github
Added HBAO plugin
Fixed PlayerProgression callbacks for behaviour completion not respecting break or player command interrupts
Deactivate crafting modal on craft button click