201,418 Commits over 4,171 Days - 2.01cph!

8 Years Ago
Turrets now properly work about 90% of the time, just need to add now that they track zombies who aren't the closest but are in view.
8 Years Ago
desert area wip
8 Years Ago
fixed Team base entity tags being cleared immediately after they're set.....
8 Years Ago
Fixed event expired issue
8 Years Ago
Objects now have weight when you move them, so you cant just smash everything out the way lol
8 Years Ago
Payphones have a light
8 Years Ago
Got menu buttons working and added mission info button
8 Years Ago
8 Years Ago
8 Years Ago
8 Years Ago
AI waypoints Added HX volumetric lighting
8 Years Ago
AI waypoints Added HX volumetric lighting
8 Years Ago
added a buggy gravity gun Particle beam that draws between the player and whatever object he's moving.
8 Years Ago
Mission time info in the main HUD, and other mission tweaks
8 Years Ago
Set mission time in real time, so it's game speed independent. +Some time UI changes.
8 Years Ago
Various mission tweaks
8 Years Ago
merged from main
8 Years Ago
Some bits I forgot
8 Years Ago
control mission now uses board tags not game tags, added SetBoardTag match action
8 Years Ago
Launch_site scene update, dressing sciency side
8 Years Ago
TileTopper SO with ApplyToTile and RemvoeFromTile functions test model
8 Years Ago
Added opacity mask dithering to core/hair shader Updated core shader set to latest
8 Years Ago
Warehouse backup
8 Years Ago
Analytic fixes
8 Years Ago
rethrow caught exceptions so we actually fail properly
8 Years Ago
map editor tile topper mode wip
8 Years Ago
dressing progress backup
8 Years Ago
Fixed all animals spawning invisible bear footprints in a fucked up convoluted mess
8 Years Ago
dressing progress backup
8 Years Ago
Checked the instancing checkbox on some decals that didn't have it set
8 Years Ago
Navmesh and ai now working. Got gravity beam working now about 80% proprly still shit n fucked tho.
8 Years Ago
TileView tag change/model wip stuff
8 Years Ago
more
8 Years Ago
more (dm7 map saved with the TilTopper data too. If map fucks at some point, it's this commit)
8 Years Ago
doors placement
8 Years Ago
Re-enabled far splat uvmix on highest shader quality level (600)
8 Years Ago
wip capture individual location points
8 Years Ago
Fixed grass shader compilation
8 Years Ago
Launchsite warehouse rework progress
8 Years Ago
Launch site warehouse progress
8 Years Ago
Enemy navmesh ai now face the right way lol.
8 Years Ago
Bits
8 Years Ago
Bits
8 Years Ago
Fixed recurrent shader compilation warning
8 Years Ago
More south coast.
8 Years Ago
fixed bow / crossbow worldmodel culling preventing them from animating
8 Years Ago
More crazy desert
8 Years Ago
wip
8 Years Ago
Root dir
8 Years Ago
weekend fuckabout