199,533 Commits over 4,140 Days - 2.01cph!
chair no longer syncs position
can only pick up non-locked boxes
island-02 mountain rework wip
Fixed BaseNpc serialization mismatch in CLIENT / SERVER (also fixes compilation error)
Wooden ladders can be stacked to 5
Can repair damaged ladders
Can stack items that have condition if their condition is maxed out
Added PlayerCommanded bool to GPVs.
Used for keep desires.
player commanded action tidy up
Increased round timers from 60 to 90 secs.
Disabled unity analytics which seemed to have enabled itself so I can hopefully load unity more than once every 10 attempts
created checkpoint cube prefabs
wandering idle behaviours use correct animation
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Fix for searching panel disappearing when starting an AI game
AI should no longer consider 0 dmg attack targets
improvements to preventing people from taking the same interaction position.
Fixed grabber and charger not playing attack sound
fix for interaction positions being blocked by the person occupying them when re-using the same position
can place shelves in 1x1 again (whoops!)
reset player rotation on dismount
A couple of IList iterators were gc prone.
Tile parenting/positioning fix for BGQ games being interrupted by a matchmaking game
Server logging now shows team name next to connection ID for disconnects
more BGQ game interrupt fixes
version++
working on building scene
removed checkpoint objects from city_new_scale_hexes scene
Almost finished terrain changes.
InteractionPosition.OnTriggerExit only checks if blocked if the collider was tagged "Unit"
Fixed delete / move in paint mode
Fixed notification offset
PersistentPerson and gang stuff
Fix for reservations not being reservations
InteractionPosition.CheckIfBlocked optionally ignores a unit view
Updated Facepunch stuff
Fixed lingering event listener in InfluenceAndTerritory
Fixed a couple of places where I checked .price on cash without checking the amount
Merging in Bill's cash branch
Fix for Paul's updated briefcase being a briefcase for ants.
Changed GamePhysics calls to match Unity defaults on the same calls, for QueryTriggerInteraction. Fixed fists not working.
Fix another briefcasey issue