199,294 Commits over 4,140 Days - 2.01cph!
quick fix for quad editor button
WIP arena environment
Attempting to fix the highlight "ghost" bug
tweak Ui button press tint
Attempted fix for the highlight "ghost" bug
Hopefully fixed units waiting forever for thrown weapons that are thrown off a cliff and out of bounds destroyed
Diplomacy widget updates status icons based on current relation
Fixed steamworks being inited twice
Fix Zombie AI.
Separate Movement and Action AI.
refactored some avatar customisation
more avatar work
Added tool to find textures w/ high-quality compression enabled
Added texture GetSizeInBytes support for BC7
Added slot type back to CustomisationSlot protobuf.
added CustomonsiationProfile.SetCustomisationSlot()
removed now unused customisation enums, rebuilt customisation database with items using new correct ones.
more customisation saving.
Added biome tinting to deferred decal shader
Enabled biome tinting to all sand decal materials like footsteps or bullet impact
Got skeleton to animate again
EAC SDK update (Linux fix)
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customisation profile flag fix
avatar config now loaded at editor start
customisation button prefab update
unlock cost now shows on buttons, added some test costs to definitions
Store encryption level on connection (can change server.encryption for future connections while server is running)
Changed server.encryption to integer (various encryption levels)
Added craptography to runtime builds (shitty encryption for testing stuff)
Icon rendering stuff now takes a new IconRenderProperties instead of a direct reference to a unit definition.
Updated all .unit definitions to have correct IconRenderProperties and removed old built-in values.
Regenerated all unit icons to test/update.
icon render properties added to customisation definitions
item icon renderer backup
customisation item icon render.
foldered up items.
customisation item definitions auto update with icon generation.
customisation item buttons now show icons.
Various tooltip improvements and some random things.
Cleanup
Fixed some recipes.
Manifest.
Added core/speedtree shader set: baseline + subsurface + two-sided brdf +specular
Further tooltip refinement.
UI sounds.
Restart session functionality added to pause UI
Objectives ported to PlayerObjectives player component
Edit mode sessions dont run scene spawners (only biome populations)
Scenario editor progress
LoadGameWidget selects a save on activate
Fixed missing mesh refs on oak tree mesh colliders
message types for match making vs friends
added match making error return codes for friend request games
added placeholder friends list button to menu ui
added UIFriendsListButton, friends button now shows how many friends are playing the game
Rough levelup effect, but sound is broken!
Multiple talent levels and talent tree point pool requirement option (for each level).
Sound now play on filled xp bar.
Fixed NRE on crafting menu